[Event] Cape Town Community Night - 29 November
This event happens monthly, is free to attend, and anyone may speak at the meetup - just comment beneath to let us know! This is for anyone and everyone interested in making games of any shape, size or type. Come join us!
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Last Wednesday of the month
Where: Bandwidth Barn - 68 Albert Rd, Woodstock, Cape Town, 7925
If you have a demo you want played, bring a station on which people can play it, and set it up before the meetup begins!
Agenda
- 6:30 - 7:00 - Meet and greet
- Rapid fire intros (10 min)
- Community News (5 min)
Talks - 2 x 20 min slots:
- Talk and Q&A about Google Play by Andy Volk
- Bad Game Designer, No Twinkie by Danny Day
- Group discussion on future meetups
Focused Feedback - 2 x 10 min slots
- Genital jousting
- Long Distance Caller
Open Demo Floor
Facebook Event: https://www.facebook.com/events/156578525077289/
If you'd like to give a talk or show something to get some feedback, please post below!
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Last Wednesday of the month
Where: Bandwidth Barn - 68 Albert Rd, Woodstock, Cape Town, 7925
If you have a demo you want played, bring a station on which people can play it, and set it up before the meetup begins!
Agenda
- 6:30 - 7:00 - Meet and greet
- Rapid fire intros (10 min)
- Community News (5 min)
Talks - 2 x 20 min slots:
- Talk and Q&A about Google Play by Andy Volk
- Bad Game Designer, No Twinkie by Danny Day
- Group discussion on future meetups
Focused Feedback - 2 x 10 min slots
- Genital jousting
- Long Distance Caller
Open Demo Floor
Facebook Event: https://www.facebook.com/events/156578525077289/
If you'd like to give a talk or show something to get some feedback, please post below!
Comments
I'm also keen to give a talk on twisty puzzles, like the Rubiks Cube. If ppl are keen, bring along a cube and I'll show you how to solve it, but that'll be optional - I intend talk about the history of speedcubing and some of the more interesting things about the hobby. Here's a video of the current world record of 4.59s:
I'm not 100% certain that Genital Jousting is welcome at a open community event like the Make Games Meetups. I definitely don't want to be ostracizing people who might disapprove of its content.
That said, some of the feedback we want is towards improving the message of the game, getting the game to represent sex positively, and making the game as inclusive as we reasonably can achieve (given the content of the game).
We'd also want to test for bugs and hiccups in gameplay.
Is the game welcome? And do we have a process for deciding this?
I'm keen to hear more about puzzles. I'm particularly curious about where the popular frontiers of puzzles are at the moment (like I find it interesting that Sokuban has seen a resurgence in recent years). Is puzzle design evolving, or is it entering a period of revivalism (or both). I'm not sure if that can be a part of a talk at some point.
- Not showing it - keep everything kid-safe
- Showing it at the end with a warning
- Showing it in one of the other rooms at the venue at the end (if the venue supports this)
- Showing it on a laptop at the end, during the open demo floor part
I'd appreciate feedback from community members that might find this sort of content unsettling to them. What would you like to see happen with this if it was up to you?The idea for my talk was specifically for twisty puzzles, which are these (generally) physical puzzles like Rubik's cubes, of different sizes (2x2x2, 3x3x3, 4x4x4, ...) and shapes (pyramids, dodecahedrons, ...) that people try to solve in the quickest time or number of moves. So I don't think it would overlap all that much with Sokoban and other videogame puzzles, but that can be another talk ;)
Update: on the FB event Danny has volunteered to do a talk "Bad Game Designer, No Twinkie" based on the current IGF games he's judging. (BTW, I think a talk like this should come before my suggested talk, it's much more applicable, but we might have space for both)
Also keen to have a Make Games community wrap up kind of thing. If that means discussing how to do this better that's rad. But also I think that can include some rounding up what happened this year, and there were some good developments. Some sugar to go with the bitter introspection.
If it's okay to bring it at all?
BTW, thanks for actually raising the issue and being upfront, it's also made me think about previous scenarios where we put a game up on the big screen without any sort of vetting and sometimes it's turned out to be a bit questionable.
I'm still not 100% sure how we should be handling content like Genital Jousting in focused feedback slots, but I think the group discussion will be a good time to discuss it. If we decide that it's not ok for a slot, we can look at moving it to one of the other rooms at the Bandwidth Barn. I hope that's a good approach!
We seem to have enough content for tomorrow's meetup, so I'll keep my speedcubing talk for next year. I'm also a bit sick and probably not the best speaker now. If anyone wanted me to teach them how to solve a cube, I'll still happily do that, provided I feel well enough to come. I'll put a backup plan in place in the event I can't make it, so don't worry about the meetup not happening :)
I'd love to know what decisions, if any, were made about running future meetups. And going forward, I'd like to thank anyone who has volunteered their time to make these meetup continue and grow.
Also, SUPER BIG thank you to @francoisvn for doing a huge amount of legwork this year keeping the meetups going. (I'm not sure if there are other's I should thank).
And thanks to The Bandwidth Barn for the continued support!
Myself
JJ
Danny
Dorian
Crystal
Daniel