Unity BuildPipeline
I did a talk on using Unity BuildPipeline and some other build stuff at the Joburg MGSA meetup.
As promised I am uploading the presentation here. I will add notes the slides, and update as things progress.
My goal with the talk was to show other game devs how they can use Unity's build tools to have some more control over building. I realised that the particular use case could be for jams, and new devs getting into Unity, and moved on to realising that perhaps a more out-of-the-box tool could be more useful for people who don't want to worry about the builds and how they work.
There is of course Unity Cloud, but I figured that having another tool (and something local) could always be useful.
I have created a Github, and once it is more mature will create a Unity Store package.
The goal is that other devs can contribute and improve the tools with their own experience and workflows.
I hope this is useful and look forward to any feedback that I can incorporate into the tool.
I will keep this thread up to date as the project moves forward.
Slide Link - PDF
Github Link
As promised I am uploading the presentation here. I will add notes the slides, and update as things progress.
My goal with the talk was to show other game devs how they can use Unity's build tools to have some more control over building. I realised that the particular use case could be for jams, and new devs getting into Unity, and moved on to realising that perhaps a more out-of-the-box tool could be more useful for people who don't want to worry about the builds and how they work.
There is of course Unity Cloud, but I figured that having another tool (and something local) could always be useful.
I have created a Github, and once it is more mature will create a Unity Store package.
The goal is that other devs can contribute and improve the tools with their own experience and workflows.
I hope this is useful and look forward to any feedback that I can incorporate into the tool.
I will keep this thread up to date as the project moves forward.
Slide Link - PDF
Github Link
Comments
It is something that will need to be thought through and chatted about. if I can come up with something out-of-the-box for small teams to essentially get version control without needing to know the intricacies of version control, that would be great.
I also don't want to actually write my own uber build engine or version control system. So yeah, interesting problem to look at.
If you have suggestions or observations, drop them here :)