[WIP] Ebon Hawk - Star Wars KOTOR
Hi there. This is a WIP model of the Ebon Hawk from the Star Wars KOTOR series of rpg games. I have been working on blocking out this model for the past week. Its taken some time as finding consistent reference has been quite an issue. I have almost finished blocking out the ship with the exception of a few panels and components underneath. I really want to do this model justice and tell a story with it but I will focus more on that as I progress. Next on the to do list is to start building a more correct and detailed model from the pieces. I might make some adjustments to the overall shape such as the wing turrets as I believe that using a almost cube shape was a design choice to curb the polys on the model to keep with the standards of what computers could do back when the game was created. Let me know what you think or if I'm doing something wrong or anything for that matter.
1.jpg
1920 x 1080 - 605K
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1280 x 720 - 380K
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1280 x 720 - 342K
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1280 x 720 - 334K
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1280 x 720 - 310K
Thanked by 1Elyaradine
Comments
I would really recommend going and taking a look at the Star Citizen process of how they model and rig their ships, it's absolutely mind blowing.
Looking forward to updates.
Is there something in particular you're hoping to learn from this?
Made some changes to the cockpit windows, not sure If I like how little the side windows clear from the top of the ship or how wide the supports are on either side of the front window. I made the windows with the interior in mind. I think these windows will help provide a sense of security and structure towards where the exterior and interior meet.
Added some pipes and lifted panels just to get some more shapes in.
Changed up the engines using some reference I found of ships made from the same manufacturer.
Slightly lifted the lower portion underneath the cockpit to make it feel less bulky.
Made some changes to the ramp that I will probably visit again once more shapes in that area are done.
Side note - should I edit the original post to show these updates or just post it as a comment?
Looking good! :)
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Its a really great place for 3D artists.
So stuff like (I'm not an artist) low poly modelling, rigging and texture mapping of assets to be imported into a gaming project. What is a good poly count for a character or background, what is a good size for a texture, what does a well packed texture look like. Asking questions/tips regarding these aspect is what's going to give you the most value here, as that is the expertise of the people working in the gaming industry.
You are more than welcome to post your portfolio work here as well, as the artists here are more than qualified to give you feedback on your work, and potential employers definitely look at them. But the artists here have so much more to give, especially from the technical side ;)
I lecture at CityVarsity Cape Town in Game Design so msg me if you get stuck, or are looking for a place to study xD