Examples of game dev projects that all starter game devs should attempt
Hello Everyone,
I hope that you all are having a wonderful weekend. I've recently decided that I want to get back into attempting game dev as a hobby: (To skip to the tldr, scroll to the bold text)
In the past I took part in a few game jams, attempted a personal project with a scope that was way too big and got discouraged pretty darn quickly.
After working my first year in the software industry I've kind of lost my passion for coding and would like to get it back again to the point where it was when I participated in the game jams.
My approach this time round is just to pump out small games as fast as I can comfortably manage, but there is only one problem: I have no idea where to start. I am doing a unity game dev course from devslopes, but I also want to work on my own small projects while I'm busy with that.
My question to you:
What are some ideas for games that all beginner game devs should attempt to build?
Thanks for your time; even more so if you read the entire backstory.
Best Regards,
Nuclear Mosquito (Johan)
I hope that you all are having a wonderful weekend. I've recently decided that I want to get back into attempting game dev as a hobby: (To skip to the tldr, scroll to the bold text)
In the past I took part in a few game jams, attempted a personal project with a scope that was way too big and got discouraged pretty darn quickly.
After working my first year in the software industry I've kind of lost my passion for coding and would like to get it back again to the point where it was when I participated in the game jams.
My approach this time round is just to pump out small games as fast as I can comfortably manage, but there is only one problem: I have no idea where to start. I am doing a unity game dev course from devslopes, but I also want to work on my own small projects while I'm busy with that.
My question to you:
What are some ideas for games that all beginner game devs should attempt to build?
Thanks for your time; even more so if you read the entire backstory.
Best Regards,
Nuclear Mosquito (Johan)
Comments
The reason why I'm asking is because there are different types of games built with each and different projects that will help someone learn the fundamentals of each spectrum.
Another approach to this I have seen is to recreate a portion of a game or mechanic you enjoy.
This is only for practice of course, but I think it helps stimulate the creative juices, gets you up and running quicker on your own games and helps tap into what makes a game fun.
Keep at the game jams. I personally always set some goal for them; like doing only graphics in a jam to learn Blender, or to rely on Unity's provided assets and scripts to better learn the engine. I think this kind of narrower focus to a game jam really turns it into a learning opportunity as opposed to just making what ever comes to mind (though that does have it's own benefits when trying to discover an idea).
Hope this helps :)
I would dive straight into 3D dev and skip the 2D. 2D is fairly easy to do once you know your 3D stuff.
- Do the roll-a-ball turorial
- Make an FPS
- Make a physics orientated time(Maybe a rocket league type game)
- Explore other genres, I find RTS games and Open world games to be more difficult to complete usually because of the time it takes to complete the game. Even these games can be simple though.
Also if this is your first time using c# I highly recommend doing some tutorials on c#. Unity can promote can promote some pretty bad coding habits.
e.g. thinking that the
So understanding the fundamentals of c# outside of Unity can really help you write better code.
I've done the roll-a-ball tutorial a few too many times, but the FPS sounds like something fun to attempt though. (Might do something fast paced) Currently I'm coding a copy of Tetris just to practice putting known mechanics into code.
I was recently asked to make a hover craft racer. So I was like , I like hover crafts and scifi settings, but I also think no ones done a steampunk racer , let alone steampunk themed hover craft racer. so i researched both interests. I also researched steam engines and the origin of the steam engine, which took me to "technology from the old days, which also included olden days fashion, architecture, culture etc. " from there Im slowly building the enviroments , characters, props in the back of my head. And this all came from the initial interest i have in science fiction .
generating ideas, and interests also helps keep you motivated.
good luck