[SA Game Jam 2017] Earth Prison
Category: Hobbyists
Earth Prison - 48 hr jam (Completed)
https://drive.google.com/file/d/0B02E-b9ZAg7VcHNPWDZRUmdDRVU/view
Controls
Move: WASD
Dash: Spacebar
Attack: K
Description:
Earth Prison is a hack and slash where you need to collect orbs to activate portals into the next level.
You can also choose the weapon that you will take on your journey.
Members:
Ashley Sanders - Programmer / designer (@AshleySanders)
Florian Bar - Artist / designer (@flobar)


Earth Prison - 48 hr jam (Completed)
https://drive.google.com/file/d/0B02E-b9ZAg7VcHNPWDZRUmdDRVU/view
Controls
Move: WASD
Dash: Spacebar
Attack: K
Description:
Earth Prison is a hack and slash where you need to collect orbs to activate portals into the next level.
You can also choose the weapon that you will take on your journey.
Members:
Ashley Sanders - Programmer / designer (@AshleySanders)
Florian Bar - Artist / designer (@flobar)





weapon-screen.png
960 x 540 - 4K


earth-prison.png
959 x 540 - 9K


penguins.png
900 x 543 - 7K
Comments
Perhaps players get trophies displayed when they've defeated a certain amount of creatures or mastered a weapon and that either display on screen or changes the character's outfit.
Can't wait to check it out!
CrissOle
I'm just a little confused by the orbs. I collected a full set, I think, but nothing seemed to happen. Is this build just without more levels?
Also, it may just be my lack of sleep, but the camera feels sort of jittery? I'm not sure if there's a way to fix that. I know next to nothing about GameMaker.
Overall I'm totally impressed to have something this playable at this stage of the jam. Good luck!
I agree with the camera jitter which I know happens in game maker quite a bit. Looking forward to the last bit to be added :)
Other random feedback:
-The sound effect for killing an enemy feels more like a negative sound IMO
-There seems to be a bug with the globes where the state doesn't reset properly if you die and restart.
-Shuriken feels OP because it has really longe range, so you don't have to put yourself in any danger to kill stuff
Also maybe consider putting attack on a button instead of the mouse? Because the direction of the attack is controlled by the direction your character is facing instead of being controlled by the mouse pointer.
Loved the dashing, reminded me a bit of Hyper Light Drifter. Gameplay is challenging and that dash really came in handy!
Controls were a little weird, I would have liked to use the arrow keys instead of WASD. Felt strange with hands bunched up at typing keys. Could just be personal preference though, and you get used to it quite quickly :)
Don't think there's much difference between the melee weapons? Also, shuriken made gameplay considerably easier. Think it could work as a limited ranged attack?
Art and atmosphere real nice and consistent! Some music/ambient sounds would have been cool :)
All-in-all, I liked it! Nice game!