Crummy Unpaid Project With No Name
Hi Keagan here,
I'm looking for someone who would like to help me out with making games. I've got a bit of code experience in Unity but I haven't released a full game. I'm not settling on anything specific as far as game design because a want to collaborate on that end too. I am hoping to keep the first project short like a month max, ideally a week or two. You don't have to be a coder. I'm open to any help at this point really. Even if you're really just starting out at whatever aspect of game creation you're interested in, please don't hesitate to respond.
Regards to the game community of SA!
I'm looking for someone who would like to help me out with making games. I've got a bit of code experience in Unity but I haven't released a full game. I'm not settling on anything specific as far as game design because a want to collaborate on that end too. I am hoping to keep the first project short like a month max, ideally a week or two. You don't have to be a coder. I'm open to any help at this point really. Even if you're really just starting out at whatever aspect of game creation you're interested in, please don't hesitate to respond.
Regards to the game community of SA!
Comments
I don't really have a playable game as of know but I have implement a few components that could be used to assemble a level of sorts. so if there is anyone around looking for a project feel free to post here please.
I'm just going to try and explain the game a little. It's a top-down game where you don't directly control the player, but you use force to push the player around the level. The player is a box. It's kinda random sounding but I hope to explore the theme of collection (that was the theme for the SA game jam) by being a box collecting stuff. that's not yet implemented. All that is implemented so far are things like walls that bounce the player around the map, interact-able switches that are connected to an activateable like a turret or mine, proximity mines and a Bombing zone where the player has to avoid being killed by bombs. So like I said not really a game yet... but if you don't like the sound of this and still want to collaborate with someone I am not too committed to this project and would be open to developing something new!
Here are some screenshots
I worded it slightly weird since "what can help games like this" wasn't forcing random generation to be the need (I just looked and saw that's roughly what I did) - its more checking fixed levels vs. Random gen. Games like this have strengths and weaknesses - it is easier to make it strong play in fixed levels. If it is random gen it was only checking since for random gen you should rather regularly have us help testing. When making completely random gen play you will have seen it internationally: Companies spent months adjusting generation of "random" levels (easiest example in Minecraft, their generation is SOOO different to the first generation but roughly complete now). We can still have random gen in the future, its just to share that it is roughly difficult and might take longer to fit in.
Random gen is difficult to work out completely on your own, hence the double check. We have several people and companies involved in MGSA that have already done random gen. All you need is to have the game feel "fun", you don't have to worry about "generation". If you want random gen all that we add is: Rather discuss it a bit here and it will help creating "random gen" - it can be better to "finish" fixed generation first. We have experienced that over years in some cases. [Sigh at my English, funny reasons]
[personal side: I made a game "sokobomber" and I've spent months trying random generation for myself this year, although everything is new to me due to unfortunate circumstances. For instance I had rough random generation but didn't save it to my github and had my hardware completely die - several repairs since March when it was damaged in a lightning strike. Just know that fixed levels will be better to show good gameplay at the start, random gen is possible but can take longer if it is done by yourself. This was roughly my first complete attempt]
I have it on github: https://github.com/edg3/SokoBomber
Hopefully in a few hours I have brought back the adjustments and changes (lost SO MUCH code this year unfortunately). SokoBomber was on the windows store and unfortunately I spent months attempting to prove I'm older than 18 and the games (there were more) are appropriate for all audiences. Kept passing validation for "adding the age rating" and then it was removed for "not having an age rating". So the public github version is all there is currently. Nevermind I keep attempting to activate my Unity but it updates to a newer version and goes "you don't have a license" - I've contacted them but I've been waiting for months for them to come back. New SokoBomber will be XNA/MonoGame.