Feedback please!
Hey guys and gals!
Please take a few minutes to help me out here :D so I'm struggling to decide on a lighting setup for my afternoon scene. Basically I have a few options and I would love to know what you guys think works best. I'm leaning more towards to ones that are more fog intensive as it matches the mood of what I'm trying to go for, but I don't want it to be overkill and take away from the overall scene either. Your feedback and thoughts would be super appreciated.
Ps. Keep in mind I will be doing a few tenders from different angles, some will be closer to the tunnel and path way so that will be seen clearer in those renders
Please take a few minutes to help me out here :D so I'm struggling to decide on a lighting setup for my afternoon scene. Basically I have a few options and I would love to know what you guys think works best. I'm leaning more towards to ones that are more fog intensive as it matches the mood of what I'm trying to go for, but I don't want it to be overkill and take away from the overall scene either. Your feedback and thoughts would be super appreciated.
Ps. Keep in mind I will be doing a few tenders from different angles, some will be closer to the tunnel and path way so that will be seen clearer in those renders
Desktop 08.29.2017 - 23.22.06.16.png
1851 x 1040 - 3M
Desktop 08.29.2017 - 23.19.18.14.png
1847 x 1039 - 3M
Desktop 08.29.2017 - 23.17.26.13.png
1847 x 1039 - 3M
Desktop 08.29.2017 - 23.04.22.09.png
1845 x 1037 - 3M
Comments
The only reason why I'm not completely leaning towards the 2nd one is that it feels the most effects heavy, and if the whole game has that amount of atmosphere it might seem a bit forced (like there is always a fire burning somewhere off screen but the player never sees it).