C: IdunnowhatI'mdoing
I can see myself inventing a character as I go for this, so that title is not incorrect
haven't done anything character frame by frame for a while so I took out a pencil to see what my brain would remember and found it makes a heavy 6-a-stride quite naturally:
[img width=400] https://dl.dropbox.com/u/55956513/ais/walk thing.gif[/img]
now I need to figure out what I'm going to do with this.
btw, I use Plastic Animation Paper for this kind of anim, it's UI is a bit broken but it actually has a very honest toolset that gives you exactly what you need for a quick moving sketch. It's available free here: http://plasticanimationpaper.dk/
haven't done anything character frame by frame for a while so I took out a pencil to see what my brain would remember and found it makes a heavy 6-a-stride quite naturally:
[img width=400] https://dl.dropbox.com/u/55956513/ais/walk thing.gif[/img]
now I need to figure out what I'm going to do with this.
btw, I use Plastic Animation Paper for this kind of anim, it's UI is a bit broken but it actually has a very honest toolset that gives you exactly what you need for a quick moving sketch. It's available free here: http://plasticanimationpaper.dk/
Comments
The perspective makes the left leg feel like it's traveling further than the right, which makes the walk a limp. You could emphasise that by rolling the right hip down more while the right leg is in the air, or you could kill the proto-limp by correcting the distance for perspective. Or bringing the feet closer together, right now it's a very splayed, ponderous feeling walk. Which kinda doesn't gel with how far the ankles are bending - supple ankles like that are all about the knees and hips leading in a strut, which has the feet either on or crossing to the far side of the center line of the walk. Right now the feet come down very far away from the walk's center line.
...
I uh, watch people moving a lot.