Machine learning in games
This is something I'm very interested in.
As something for the future I would like to implement Machine learning into my games.
I currently work with Game Maker Studio.
Does anyone have experience with implementing Machine learning into their games?
Any help or info will be highly appreciated:)
Here is a video of Machine learning in action:
As something for the future I would like to implement Machine learning into my games.
I currently work with Game Maker Studio.
Does anyone have experience with implementing Machine learning into their games?
Any help or info will be highly appreciated:)
Here is a video of Machine learning in action:
Thanked by 1Trimpiece
Comments
That said, machine learning is also a very deep rabbit role you can fall into. If you're wanting to do it as a learning exercise I can see the value in that, but there are likely much easier ways to make a game better. For example, if you wanna make an AI player, machine learning is unlikely to be the best approach except for a research topic, the smoke 'n mirrors approaches usually perform better for a fraction of the implementation costs.
I've been thinking of a way to improve fighting game AI where at the moment I am using a Finite state machine.
An idea I've had was to get the AI to learn to execute better/ more efficient states as the fight progresses.
I could do this without Machine learning I reckon. If I take note of player input over time, I could adapt the AI's behaviour.
For example: If the player falls into true for 'Player-agressive-behaviour' then the appropriate behaviour for the AI 'Ai-counter-behaviour' will be executed.
I can't comment on the usefulness of this article, as I cannot read it right now.