How to get debug info in the Unity3D editor
Is there a way to display a textual gizmo on all objects with a specific component without resorting to rendering to textures?
I'd like to display some debug info in the editor over each object as they interact with each other and swap data.
I've tried Handles.Label but I can only get it to display info on the selected object and I don't know how to get the container they show in the reference manual.
I'd like to display some debug info in the editor over each object as they interact with each other and swap data.
I've tried Handles.Label but I can only get it to display info on the selected object and I don't know how to get the container they show in the reference manual.
Comments
Another thing you could try is adding a world space Canvas to your object. Then it's easy to print debug info to that.
I just have questions below for some clarity, maybe I'm just missing something. How much info do you want to display here? Do you have some code for this test, or elaborate a bit, I don't think I understand.