Looking for a project to take part in.
Hi guys I am brand new to the local gaming industry but I am super keen to get involved. Im currently in my second year at The Animation School in Johannesburg and I love games too much... Im looking for project that I can take part in as a learning experience as well as and entry into creating assets, textures, materials, animations or what ever for games. I am currently using Maya but I learnt almost everything I know on blender. Here is some of my work if you are interested
http://jamesrayrenders.tumblr.com/
Please contact me if you are interested in helping me help you :D
Regards JamesRay
http://jamesrayrenders.tumblr.com/
Please contact me if you are interested in helping me help you :D
Regards JamesRay
Comments
I don't have anything at the moment for you but looking forward to see where you take things.
If I was hiring a game artist (which I'm not) then I would look for someone who had actual in-game graphics as part of their portfolio. Your modelling skills look great - those can be transported into gaming easily - but on the rendering side it's a different art to learn how to make things look good in-game. You're limited by real-time rendering - which means less lights, less reflections, limited ambient occlusion and anti-aliasing, and possibly baked lighting too (all of that is assuming the game needs to run on a mid-range graphics card). Textures and UV mapping play a much bigger role in game design than they do in product or architectural rendering - learning how to create great textures is also an art in itself.
I would focus on trying to create scenes in a game engine that can run at a high frame rate that you could even post online as a live demo. I don't know where you're at with your game creation skills, but if that sounds intimidating, it's really not, it's just a matter of bringing in your models and playing around with lights and cameras, you wouldn't necessarily need to touch code.
Hope that advice is useful to you. Like I say, I'm not hiring, so maybe I don't know what other people are looking for, but that's just my opinion.
@JamesRay, when I bring in additional help for modelling occasionally, I always run into the problem where some of the artists' portfolios are full of architectural scenes or extremely detailed high polygon modelling. It's clear the artist is very competent, but it's hard to tell if those skills will translate into modelling for games.
For example, I need to know if the artist is used to working with PBR materials, and specifically in the context of Unity. Can this artist create normal mapped low/medium polygon real-time models from high polygon modelling tools, etc. So having some kind of demo scene constructed for Unity and UE, and backing it up with a cool showcase video, that would be really helpful to instantly sell your game modelling skills.
I’ve got a small team of programmers (all of us engineering and computer science students), who are looking for artists. We’re working on games and have a passion for gaming. We have some great, achievable concepts and need an artist to help us bring it to life. If you’re interested in earning some royalty, please contact me at pauldando21@icloud.com.
Regards,
Paul
Go to one of the GGJ sites! That's the best place to start. I joined the games' industry at GGJ 5 years ago. :D
Also, I'd be down to protoype/jam something in 3D. So, hope to see you at some of the jams through the year.