[Flatgame 2016] The Wrong Car

I made this
https://rodain.itch.io/the-wrong-car
a role-reinforcement narrative to kick off the new year, and a spiritual entry for this Flatgame jam: https://itch.io/jam/flatgame-annual-2016
Create time: roughly 5 hours?
Play time: about 2 minutes
"Flat games are focused on presenting a game as the most raw and immediate combination of movement, art and sound." I bent some of the jam rules but it was a great creative exercise and ended up feeling pretty expressive.
No further work will go into this project, but share what thoughts you will!
Thanked by 1Bensonance
Comments
(Do I keep recommending Pony Island? I think it's a great example of a game that talks back to the player, and while the purposes are different I think both Pony Island and The Wrong Car offer similar kinds of pleasures. There aren't a lot of games where the interface itself is part of the narrative.)
Like Evan mentions, the writing is pretty fun, and I love the over the top stats list that you can't quite see. Reminded me vaguely of LIM
The pit stop was quite lovely it it's build up to frustration. I didn't read the final option until I got to it, and it quite perfectly reflected my mood :P
The comedic timing on this game is just perfect :D
And thanks for the game suggestions, I'll look 'em up too.
@Elyaradine: Damn, I really need to check up on that. In the meantime since, I've added an HTML5 version playable straight from browser if you're still keen. :)
I'm glad that people enjoyed the writing style. I think it's sometimes a bit of a tightrope to go very "trashy" without it getting toooooo "messy", but I think it's something I'm getting better with. I tend to find that the most important thing in these cases is a clear UX and to-the-point behaviours (short play session was definitely key). I hope that people managed to carry their own messages away from the dialog too, beyond comedic timing. :P