Animation - HELP - walk backwards cycle
Hi,
Can anyone help me with a walk cycle like this image:
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but for a figure walking and running backwards. My google skills are failing me. The help would be much appreciated.
Can anyone help me with a walk cycle like this image:

but for a figure walking and running backwards. My google skills are failing me. The help would be much appreciated.
Comments
Again, I'm not an animator, but from what I've seen the overwhelming majority of studios seem to enjoy animating in Maya. It has less to do with how easy it is to animate (the act of animating seems to be pretty much identical in all of the 3D software I've seen), and more to do with how easy it is to create a decent rig. And, frankly, I think Softimage easily won at that until Autodesk shut it down. :(
I think it's worth keeping in mind what you're trying to practise. If you're practising animation, then find a ready-made rig online, and practise animation. It really won't matter what software you're using. It's only when you're practising rigging that software matters more. Even though the theory transfers directly, having to re-learn what the terminology is between programs (e.g. null vs dummy vs locator), and where the different pieces of software fail, or have gotchas, or deal with gimbal, or layer corrective shapes, etc. is a pretty big deal.
Another idea would be checking out some YouTube channels and learning from there (I suggest Darin Lile, as he has full free courses with Blender on character creation, animation, physics, Unity import and character scripting).
Also, if you do decide to go with Elyaradine's idea and don't want to spend a long period of time working on an actual self-made, physically exerted walk-cycle, you might want to look into investing in Poser Pro. Make no mistake, this software will cost you money, but it uses Xbox Kinect Technology (Please download the Kinect SDK if you're going this root) in conjuction with your computer's webcam to mimic your movements and incorporate those movements into any character you've made. This saves you a HUGE amount of time and it makes sure that you get the exact animation that you needed. Poser Pro also has it's own walk-cycle assist, making it easier for you to fine-tune your animation to anything that suits your fancy.
I know it sounds like I'm advertising the latter, but I am aware from experience that this product is worth the cash. Keep note that Poser Pro does not allow you to create characters - or anything for that matter - from scratch, only edit.
@Zaphire, I would recommend Poser Pro for animation. However, I'll stress that different people prefer different software. Some swear by Maya or Maya LT (Maya LT is specifically for game development and has it's own game engine dubbed 'Stingray') which both cost a lot of money, unless you go for their three-year student subscription package. Others prefer Blender because it's free, fully-featured and open-source. Hell, even I prefer Blender because I'm used to it. But If I had to be objective, and focus sorely on animation, then Poser Pro is the way to go.