Deploy to Windows x32 or x64

A question for the guys who have released a game using Unity.
Did you build for 64 bit (x64) or 32 bit Windows.

Our game is fairly resource heavy so I am concerned that the x32 will not be able to address the ram needed.

According to the Steam Survey, 87,08% of 95.40% users are on 64 Bit.
Factoring in Mac, and Linux we are looking at 91.55% 64 bit adoption.

I may have answered my own question.... :)

http://store.steampowered.com/hwsurvey/

Comments

  • x86 can GTFO
    Thanked by 2bischonator edg3
  • Why not do both?
  • The number of people that have x64 is so much higher than the small percentage on x86. Simply put - for most usage use x64. When you are done and want a small percentage people to use it more; add x86.

    Physically most computers and tablets on sale are x64 based.

    So yes - your answer for yourself is correct: x64! x64! x64!
    Thanked by 1bischonator
  • ryan20fun said:
    Why not do both?
    Introduces another test vector. For each update we put out I need to test the entire game on Windows (multiple), Linux and OSX, so it adds a ton of complexity.
    Thanked by 1AngryMoose
  • This shouldn't be a question of how many people have what system, if your game requires access to more memory than 32bit can handle, go with 64bit. The fact that you are asking if you should go with x64 means that the memory is tight, add some future DLC and you might outright need x64. Also you are more likely to get flak from consumers if you switch, regardless of reasoning, go with x64.
    Thanked by 1bischonator
  • critic said:
    This shouldn't be a question of how many people have what system, if your game requires access to more memory than 32bit can handle, go with 64bit. The fact that you are asking if you should go with x64 means that the memory is tight, add some future DLC and you might outright need x64. Also you are more likely to get flak from consumers if you switch, regardless of reasoning, go with x64.
    Do you have a game on steam?
  • @EvanGreenwood can you advise on how you handled this?

  • Do you have a game on steam?
    What difference does that make? Yes.

  • critic said:

    Do you have a game on steam?
    What difference does that make? Yes.

    ...Because I am asking for informed people who have dealt with this issue before.
    Cool, thanks for the advice.
    Thanked by 1AngryMoose
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