Deploy to Windows x32 or x64
A question for the guys who have released a game using Unity.
Did you build for 64 bit (x64) or 32 bit Windows.
Our game is fairly resource heavy so I am concerned that the x32 will not be able to address the ram needed.
According to the Steam Survey, 87,08% of 95.40% users are on 64 Bit.
Factoring in Mac, and Linux we are looking at 91.55% 64 bit adoption.
I may have answered my own question.... :)
http://store.steampowered.com/hwsurvey/
Did you build for 64 bit (x64) or 32 bit Windows.
Our game is fairly resource heavy so I am concerned that the x32 will not be able to address the ram needed.
According to the Steam Survey, 87,08% of 95.40% users are on 64 Bit.
Factoring in Mac, and Linux we are looking at 91.55% 64 bit adoption.
I may have answered my own question.... :)
http://store.steampowered.com/hwsurvey/
Comments
Physically most computers and tablets on sale are x64 based.
So yes - your answer for yourself is correct: x64! x64! x64!
Cool, thanks for the advice.