[Project] Lineblazers
So me and my team have been developing this mobile one-tap game, because FUN to make. :)
We want to get some more feedback and will have it up in Testflight either this week or next week (anyone wants to test shoot me a PM!).
Couple 'o questions!
We are currently trying to get in touch with a good publisher, but haven't yet released anything on the Appstore. So we have the whole sha-bang ready; a trailer which you can see here and some screenshots, one-page sheet etc.
Can anyone recommend and/or does anyone have a direct link with a good publisher?
I prefer to work with someone I could actually sit down with and meet somewhere in SA. Any good ones around?
And, is the trailer clear to you guys on how the game works?
Thanks!
We want to get some more feedback and will have it up in Testflight either this week or next week (anyone wants to test shoot me a PM!).
Couple 'o questions!
We are currently trying to get in touch with a good publisher, but haven't yet released anything on the Appstore. So we have the whole sha-bang ready; a trailer which you can see here and some screenshots, one-page sheet etc.
Can anyone recommend and/or does anyone have a direct link with a good publisher?
I prefer to work with someone I could actually sit down with and meet somewhere in SA. Any good ones around?
And, is the trailer clear to you guys on how the game works?
Thanks!
Comments
Small thing that I guess is completely pointless but games like Geometry dash and something else have led my mind to wanting the obstacles on the track to flash/bounce to the beat.
-Just a random opinion you don't have to take this at all.
I cannot help with the publisher but I can confirm that the trailer makes it pretty clear how the game works ;). I would download this - looks fun.
The game mechanics look a lot like an existing game called Proun: http://www.proun-game.com/ProunPlus.html, though I think Proun has explored the design space more extensively, and has more appealing visuals. I'm not sure if you're aware of that game, but I imagine that if you're taking this to release you'd want to find a way of showing why your game's superior.