Deep dive into bladeslinger rendering techniques
http://blogs.unity3d.com/2013/01/15/bladeslinger-pushing-the-boundaries-part-i/
I found this really interesting, as I'm sure many of you will. So often good graphics on constrained platforms comes from a slew of clever optimization and clever hacks...
I found this really interesting, as I'm sure many of you will. So often good graphics on constrained platforms comes from a slew of clever optimization and clever hacks...