Pew pew
Having fun building up a new game, just for fun...
Thought I would share a vid of it here:
Having fun building this... model pack came from here:
Synty Studios
Thought I would share a vid of it here:
Having fun building this... model pack came from here:
Synty Studios
Thanked by 1critic
Comments
The jeep physics are a bit wonky though, got some drift going on there.
Plus i need the jeep to turn at the wheels at not from the center of the object.
:(
OK - added wheel collider's:
So ditched the wheel colliders. They don't seem to be happy with jumps and steep inclines (or at least setting them up is proving to be a pain)
Just using a standard rigid body mechanic now:
Found a NICE rotation script:
transform.RotateAround(transform.position + transform.right * turnRotationAngle * TurnInput,
transform.up,
turnRotationSeekSpeed * Mathf.Rad2Deg * Time.deltaTime * TurnInput);
More info can be found here:
sgoodwin.myweb.cs.uwindsor.ca/unity-projects/car-tutorial/CarTutorialSection_3.pdf
Just finishing up my new helicopter:
At this point in time - i am thinking about a type of "simple" puzzle/strategy game - with a hint of espionage.
Thinking there should be a objective for each level where one would need to find a way to achieve your goal - making use of either:
picking up tools
or making use of vehicles
or opening up paths/routes (like access gates)
or blowing up rubble
or killing enemies
In order to gain access to certain area's of the map.
Player should gain EXP and PERKS along the way.
+ LOTS of explosions..! :)
Getting in and out of vehicle - complete
My work and current skill set is only programming. One will only see my programming inputs/challenges above...
Sorry - not sure if you were being facetious or not. :)
Do you have some sort of design document or something, what you are showing is heavily hinting at live action, blow everything up type of gameplay?
3D Broforce, FTW. :)
The idea of making a so called "Broforce 3D" would be quite appealing (if only for the success that, that game generated). After all - I'm sure everyone here would love to see that sort of success with their games. :) However: I don't think my game will be nearly as successful. :)
At this point - I'm just focusing on the mechanics - no design document at the moment. Just a quiz: What would one include in a "design document"?
For now: Just putting one foot in front of the other - trying to make this "feel" right. And looking for some secret sauce - on how to make gaming fun and appealing to others.
But looking ahead - I would like to incorporate a type of puzzle or simple "strategy" element within the game. But I think I'm still 4 to 5 weeks away from any of those types of ideas. :)
Feel free to give any suggestions or thoughts...
Working on Early AI system:
I like what you've got going on here. It reminded me of a NES game called Jackal.
I highly recommend watching this video.
https://youtube.com/watch?v=cuEkmyd-DUY
I think the game design of Jackal might adapt really well into your current framework.. but it's up to you.
I like that gun flashes too. That light effect looks really good.