[Comp I] EDEN (Formerly Maze Engine)
UPDATE:
Project is now feature complete all further changes will be purely aesthetic.
Link has been updated to point to new page.
UPDATE 2:
Made some changes to maze generation.
UI Changes.
Need to collect all orbs before continuing on.
Implemented more risks in Aqua and Terra Maze.
Hints Added to each maze.
Jump Removed.
Added a cheat option for testing purposes (press left ctrl+c in Core).
Newest version available at itch.io page.
Description:
Repower the EDEN Seed with elemental energy you collect by delving into the Stabilisied realms of the elements.
Heres a prototype for the game Im working on.
Its a Randomly Generated Maze Traversal game where the objective is to collect primordial energy from the different elemental mazes.

Controls:
WASD - Move
Q - Return to Core from Maze (Saves your currently collected Energy)
ESC - Pause
Download
Project is now feature complete all further changes will be purely aesthetic.
Link has been updated to point to new page.
UPDATE 2:
Made some changes to maze generation.
UI Changes.
Need to collect all orbs before continuing on.
Implemented more risks in Aqua and Terra Maze.
Hints Added to each maze.
Jump Removed.
Added a cheat option for testing purposes (press left ctrl+c in Core).
Newest version available at itch.io page.
Description:
Repower the EDEN Seed with elemental energy you collect by delving into the Stabilisied realms of the elements.
Heres a prototype for the game Im working on.
Its a Randomly Generated Maze Traversal game where the objective is to collect primordial energy from the different elemental mazes.

Controls:
WASD - Move
Q - Return to Core from Maze (Saves your currently collected Energy)
ESC - Pause
Download
Comments
I gave your game a go, and I like the idea. A few things though, the motion blur is a little too much for me, so if its possible to tune that down either in settings or internally by you that would be great.
Then I only completed the first part of the ignis maze, since seeing the huge second part was a little daunting. However I see now that you can return to core and keep your collected energy, something I was not aware of so I will try again since I was not aware of this.
Also pressing space inside one of the mazes still plays the jump sound, which I don't think should happen if the jump is disabled.
PS, the starting room is too pretty and the other rooms in contrast are a bit too simple. Perhaps stick to a smaller scope and make everything flat shaded. I think game play should be first, then graphics. I hope this feedback helps.
PPS: sorry for the harsh crit, but i think the scope is too big for this project. IMHO