Saw this and it happens to have good stuff (games and dev tools). If I didnt own Game Maker I would buy it now as it is cheaper and better than when I got it!
I got it but I don't think I will be using it much. What are the benefits of using Game Maker above Unity 3d (which I am using) as I enjoy the fact that I can code in C# in Unity but I am unsure about the coding language Game Maker uses.
if you're using unity 3d already and have experience with it, then nothing really. game maker has it's own scripting language which is fairly simple, I believe in terms of prototyping from zero experience with either program GM might be a bit easier. I heard something about using C# in gamemaker a while back but I don't remember if anything along those lines ever materialized.
if you're using unity 3d already and have experience with it, then nothing really. game maker has it's own scripting language which is fairly simple, I believe in terms of prototyping from zero experience with either program GM might be a bit easier. I heard something about using C# in gamemaker a while back but I don't remember if anything along those lines ever materialized.
I use c# in it, if you can use c# you will find it appropriate. Pretty much a good message: if you use Unity don't have to buy Game Maker. Learning with it is good, but if you don't need to learn because you have learned well so far: don't have to force buy it...
Hello Guys, I was also wondering if the Bundle is worth it?
I am learning Game Development in Unity using C#. I would say that I am a beginner and stil have a lot to learn. I am quite used to C# (since we are using it in class as Uni) so hearing you can use C# is a big plus for me.
I am considering buying the bundle due to the source code examples and the Android and IOS modules. If you buy the bundle do you have game maker pro forever or is it subscription based? Same with the modules. I think learning game maker would be good and would broaden my skilset.
This is an incredibly good deal, one module on it's own usually costs $100 and your getting 4 modules plus a pro licence for $15. However the source code for the 16 games is the real prise. Being able to learn al the tricks of other developers by looking through their code is invaluable. And the licence for GameMaker Studio Pro is a once off cost, and you own it forever :)
GameMaker Studio is a great tool for making 2D games, it has a very easy to understand scripting language, shader support and you can use extensions to do anything GameMaker doesn't support natively. It has everything I need to realise any game idea I've imagined so far. If you are a beginner coder you can have a simple game running in a day. I'm using it to teach the kids at my local school how to make games, and the drag and drop interface has really helped to ease them into how the logic of a game works.
Does it have shortcomings, of course it does. It can do 3D, but it's super basic and I would advise against it. It has a physics engine, but I wouldn't try anything more complicated than an Angry Birds clone. Data structures are a hassle if you have complicated structures (but you can make do). And if you're working in a team of programmers, source control can be very frustrating (or so I've heard #solodev).
It's really good at what it does, which is 2D games for small indie teams. If you're going to work as part of a bigger team, or already have some C# experience Unity would be a better option. Unity dwarfs GameMakers 3D capabilities (and its 2D is just as amazing) has far more online support and is pretty much the industry standard (together with Unreal Engine).
But as always, if you're making Pacman, no one is going to care which engine you used, they will only care whether it's fun to play or not :)
Thank you @pieter :) I do think at this price point it is an excellent deal and gives you the tools to "get your game out there" in a short amount of time. I saw that Hyperlight Drifter was made on Game Maker and really didn't know that it could produce such beautiful games. I am focusing on 2D Development at the moment so I think I am going to buy this bundle and dig a little into Game Maker (Although Unity will remain my preferred Engine I think its good to be able to use more than 1 Engine and to expand your skill set :D )
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I'm tempted to get it just for that IOS export at that price actually
game maker has it's own scripting language which is fairly simple, I believe in terms of prototyping from
zero experience with either program GM might be a bit easier.
I heard something about using C# in gamemaker a while back but I don't remember if anything along those lines ever
materialized.
I am learning Game Development in Unity using C#. I would say that I am a beginner and stil have a lot to learn. I am quite used to C# (since we are using it in class as Uni) so hearing you can use C# is a big plus for me.
I am considering buying the bundle due to the source code examples and the Android and IOS modules. If you buy the bundle do you have game maker pro forever or is it subscription based? Same with the modules. I think learning game maker would be good and would broaden my skilset.
What do you say? Worth the buy?
GameMaker Studio is a great tool for making 2D games, it has a very easy to understand scripting language, shader support and you can use extensions to do anything GameMaker doesn't support natively. It has everything I need to realise any game idea I've imagined so far. If you are a beginner coder you can have a simple game running in a day. I'm using it to teach the kids at my local school how to make games, and the drag and drop interface has really helped to ease them into how the logic of a game works.
Does it have shortcomings, of course it does. It can do 3D, but it's super basic and I would advise against it. It has a physics engine, but I wouldn't try anything more complicated than an Angry Birds clone. Data structures are a hassle if you have complicated structures (but you can make do). And if you're working in a team of programmers, source control can be very frustrating (or so I've heard #solodev).
It's really good at what it does, which is 2D games for small indie teams. If you're going to work as part of a bigger team, or already have some C# experience Unity would be a better option. Unity dwarfs GameMakers 3D capabilities (and its 2D is just as amazing) has far more online support and is pretty much the industry standard (together with Unreal Engine).
But as always, if you're making Pacman, no one is going to care which engine you used, they will only care whether it's fun to play or not :)