Unity3d model not using light
In the image below you can see I've put my model in a dark room but it seems to be ignoring light. I've checked that I'm using the Standard shader for the texture but I can't figure out why it's getting dark.
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If I put the model next to a coloured light, only a little bit of the model gets the color.
What am I doing wrong and/or missing?
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If I put the model next to a coloured light, only a little bit of the model gets the color.
What am I doing wrong and/or missing?
Comments
Alternative if the lighting used to work and has stopped: Window > Lights > Scene and uncheck "Auto". Otherwise I find that tends to break the lighting everytime I reload a scene. NB now you have to manually rebake it when you make changes. Not sure if that will sort you out, but gives you lots to play with.
@damousey, what are you doing on the forums? Shouldn't you be working in a log cabin or relaxing in one of the jacuzzis?