[SA GAME JAM 2016] Freedom Of Oppression!
Freedom of Oppression
48 Hour Entry
Level of Experience: Professional
Jam Name: SA GAME JAM 2016
Members
Greg Abrahams @Greg
Andrew Hoole @Andrew_Sound_Foundry
Kevin Hoole @kevinh
Dominic Obojkovits @atomicdomb
Frank Latter
Freedom of Oppression is a territory capturing isometric game where you play as Billy the Bigot. The goal of the game is to curb other peoples freedom of expression by expressing your oppressive and fascistic ideas.
What do to
In the current version you start with 1 Red House on a randomly generated map and need to convert all the houses to your red ideology. Some of the other houses are green, these are the liberal/freedom loving houses, the rest of the houses are neutral.

You win the game when you convert all the houses and territory to your colour. You lose the game if the freedom loving hippies manage convince people of a lifestyle of love and peace (by converting all the houses to green through influence).

You can convert houses by either debating or bribing them. However in the current build both buttons just automatically convert the house to red this is to test the territory system and random gen. Essentially we want it to open up a turn based Pokemon style combat system for the debates where you earn cash for winning, you can then later use the cash for bribing to win over strategic locations.


Controls
W, A, S, D to move around the arena
Mouse click to select "Debate" or "Bribe" options
Mouse Scroll Wheel to zoom in and out
Escape to Quite to menu
Version 0.03
=============================================================
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nUlVuT0NleUtmU0U
PC Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVjVzYjNENnVUc3M
48 Hour Entry
Level of Experience: Professional
Jam Name: SA GAME JAM 2016
Members
Greg Abrahams @Greg
Andrew Hoole @Andrew_Sound_Foundry
Kevin Hoole @kevinh
Dominic Obojkovits @atomicdomb
Frank Latter
Freedom of Oppression is a territory capturing isometric game where you play as Billy the Bigot. The goal of the game is to curb other peoples freedom of expression by expressing your oppressive and fascistic ideas.
What do to
In the current version you start with 1 Red House on a randomly generated map and need to convert all the houses to your red ideology. Some of the other houses are green, these are the liberal/freedom loving houses, the rest of the houses are neutral.

You win the game when you convert all the houses and territory to your colour. You lose the game if the freedom loving hippies manage convince people of a lifestyle of love and peace (by converting all the houses to green through influence).

You can convert houses by either debating or bribing them. However in the current build both buttons just automatically convert the house to red this is to test the territory system and random gen. Essentially we want it to open up a turn based Pokemon style combat system for the debates where you earn cash for winning, you can then later use the cash for bribing to win over strategic locations.


Controls
W, A, S, D to move around the arena
Mouse click to select "Debate" or "Bribe" options
Mouse Scroll Wheel to zoom in and out
Escape to Quite to menu
Version 0.03
=============================================================
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nUlVuT0NleUtmU0U
PC Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVjVzYjNENnVUc3M
Comments
Added functionality to the debate and bribe buttons. You can now debate to win over houses. No more automatic conversions. The game is now playable in a sense. Its still rather easy to win debates as nothing has been balanced yet.
Version 0.1:
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nTy10eFlzeVBPM28
Windows Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVXVZZzcydGRVWlU
I'm a fan of the artstyle but I think I would prefer to have the controls work relative to the camera (so that S goes straight down on my screen rather than off to the right/straight down negative Z or whatever).
Also to be even more pedantic, possibly add parentheses to make it "Locked (10 followers)", it took me a while to realise that it was saying that I needed 10 followers and the option is locked, rather than that the action I am selecting is to lock 10 followers (whatever that means) >_<
Version 0.02
+ Fixed diagonal movement bug
+ Added house graphics
+ Added player graphic
+ Escape will now exit level
+ Mouse Scroll Wheel will now Zoom in and out
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nOGs4b294T2s0RXM
Windows Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nRlBpUFBiTm9QVnc
Version 0.3
==========
+ Added VO to intro Screen
+ Added graphics to intro screen
+ Added separate house models
+ Added graphics to debate screen
+ Added VO to debate section
+ Escape now exits to main menu from in game
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nUlVuT0NleUtmU0U
PC Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVjVzYjNENnVUc3M
Loved the debate sections as well, almost indistinguishable from actual political debates.
I manage to convert the neutral sections with little to no trouble, but I was unable to permanently convert any of the green districts. I would win with a debate or bribe, and the would just slowly go back to neutral, and then green. Am I missing something?
@pieter Thanks so much, Kevin did a great job with our writing and the voice acting (he did all the voices)! the influence system works based on reinforcement. So Liberal houses in liberal neighbourhoods are much harder to convert than lone standing liberal houses vs neutral houses for instance. So in terms of converting green houses you need to look for opportunities to isolate a household in order to convert it. The idea is to mimic the real life social pressure of majority thought through the relative difficulty :)
Here's the OST we made for Freedom Of Oppression:
https://soundcloud.com/soundfoundryza/sets/freedom-of-oppression-ost
@atomicdomb nailed the coding like a champ and Frank managed to do all the art despite being at a gig all of Saturday night haha!
The different buildings will ideally give you new moves/passive buffs as you control them (just didn't have time to implement that all in 48hours).
Something that's also been suggested which I think is cool is that the debate system could become more dynamic, so that the move you make is more/less effective based on what the opponent last said, so it becomes less 'spam the most powerful attack' and more of a considered choice.
More dynamic debate system would definitely make it feel fuller and more nuanced. The ability to work out things on the fly is important for fun.