[SA Game Jam 2016] Clean World
CLEAN WORLD
- SA Game Jam 2016
- Clean World
- Hobyist (My First Jam)
- 48hr entry
Team:
Just my lone self :D
I'm creating a open world sandbox game.
The player will start in a world that is completely clean and white.
It's up to him to decorate and bring color to the world.
The player will be able to place and arrange a variety of objects on this small planet in any way he likes and change their color to fit his needs.
NOTE: Play with headphones and put your sound loud.
GAME JAM build V0.04:
https://drive.google.com/file/d/0B7Hf4QcZ-U0STEhlVjM4dHlxMnM/view?usp=sharing
POST GAME JAM build V0.05:
https://drive.google.com/file/d/0B7Hf4QcZ-U0SNDVseUkyOXFJTEU/view?usp=sharing
- SA Game Jam 2016
- Clean World
- Hobyist (My First Jam)
- 48hr entry
Team:
Just my lone self :D
I'm creating a open world sandbox game.
The player will start in a world that is completely clean and white.
It's up to him to decorate and bring color to the world.
The player will be able to place and arrange a variety of objects on this small planet in any way he likes and change their color to fit his needs.
NOTE: Play with headphones and put your sound loud.
GAME JAM build V0.04:
https://drive.google.com/file/d/0B7Hf4QcZ-U0STEhlVjM4dHlxMnM/view?usp=sharing
POST GAME JAM build V0.05:
https://drive.google.com/file/d/0B7Hf4QcZ-U0SNDVseUkyOXFJTEU/view?usp=sharing


Clean World.png
1280 x 895 - 169K
Comments
First build, still lots more to do.
Please read the "Read Me.rtf" file before running the game. [No Tutorial yet]
There are some control changes, so please read the "Read Me.rtf"
The day night cycles are a nice touch, and the moon gave a really good sense of scale to the world. I would love to play around on a world like this.
Consider making the world smaller though, like a quarter or an eighth of the size. Just seems as though it would feel more cosy that way :) Have things nice and close to you.
I'll consider making it smaller, maybe making the moon and planet the same size.
I'm working on giving the player the option to build his way to the moon. :P
Lots of extra game mechanics has been added.
Read the "Read Me.rtf" file in the zip folder for more info.
Link above updated.
I don't know if you're doing this already, but it seems like having the world also sound more colourful as you progress would be great. (Maybe you could team up with a sound designer post jam?)
The idea is that each color represents a element.
Green = Forest
Blue = Ocean
Yellow = ??
Red = ??
White = ???
Still working on ideas towards them.
Was thinking the more of a specific color you use the louder the corresponding sound gets.
Hope you guys enjoy it.
Please read the Updated "Read Me.rft" file.
Let me know if anyone manages to reach the moon. :D
I was using very sensitive headphones when I made this.
Please use headphones when playing.
Will increase the volume tonight and post a second link as a 'post jam' submission.
Also implemented skyboxes for the planet and the moon. (Still working on it)
Known bugs:
- Getting stuck between the gravity of the moon and the planet.
- Can't jump when on the moon or planet sometimes: a quick fix is to try and jump while touching a spawned object
- Some sounds are still very soft and some a bit too loud
- When entering the gravity of another moon/planet you can sometimes end up orbiting the moon/planet due to weird physics: a quick fix if this happens to you, try and move against the directing you're orbiting and if your character collides with the moon/planet try to jump.
Fixes:
- Press Esc to quit the game
- Audio fixes
- Control fixes