[SA Game Jam 2016] Helping Hand
- SA Game Jam 2016
- Helping Hand
- Students
- 48hr entry
Members:
Aidan Cammell - @ErNerDragoon
Benjamin Crooks - @BenCrooks
Andrea Hayes - @PartyPanda
Hospital survival game using only your hand to express yourself.
Submission Build (mac and pc):
https://www.dropbox.com/sh/ie2s8q7x3ulldk7/AAD93wlURXdLvk5ZSjpwhtUZa?dl=0
- Helping Hand
- Students
- 48hr entry
Members:
Aidan Cammell - @ErNerDragoon
Benjamin Crooks - @BenCrooks
Andrea Hayes - @PartyPanda
Hospital survival game using only your hand to express yourself.
Submission Build (mac and pc):
https://www.dropbox.com/sh/ie2s8q7x3ulldk7/AAD93wlURXdLvk5ZSjpwhtUZa?dl=0
Comments
We are handling ourselves alright.
There are now people to express to.
Looking forward to playing this! :D
What mechanic will evolve around the drips? I see that the bags differ in terms of its content...
Also, this reminds me of the opening of MGSV... the perspective at least.
May I suggest moving the floor line down though? (Maybe remove it entirely?) Where it is now screws a bit with the perspective, also the door appears very large compared to the people in front.
Otherwise the arts looking cool, digging the characters. Like the first, simpler graphic for the heart rate monitor more though, matches the rest of the style.
Looking forward to more :)
The heart rate monitor in our images up till now was a placeholder, and its now been replaced with a much more suitable one ^^
Awesome jam xxo <3
its also here: ;)
https://www.dropbox.com/sh/ie2s8q7x3ulldk7/AAD93wlURXdLvk5ZSjpwhtUZa?dl=0
Crit:
* It would be nice if you could skip dialog (this might already be a thing but I couldn't figure it out)
* The aspect ratio of the menu UI doesn't scale to fit the screen it's on, so on my laptop the top and bottom of the menu were cut off
* There's only 1 angry nurse
What do you mean "There's only 1 angry nurse"?
This is a very clever input mechanism IMO. Veels very raw. Sweet sound effects :) Sweet art. Well done !
@Stray_Train @BenCrooks I think he means that there should be like millions of them. Can you imagine? :D
Love the input mechanism and the story so far.
Would love to see A/B testing on whether people prefer pressing to drop finger or pressing to raise finger :)
Obviously this is feedback for post-jam. But what you could do for critical gestures like that is have a situation in the game where you need to use the critical gesture to progress. Obviously you don't want it to feel like a tutorial (as the game currently treats the player with a lot of respect I feel), and if the player works it out first time they should quickly progress (and be allowed to feel smart), but if they get stuck it can be made part of the narrative (with the doctor maybe suggesting to try call the nurse and even suggesting to use just the index finger if the player doesn't work it out quickly)... Maybe even the game could start with calling in the doctor or something like that <--- This might not be the best solution, I think this is very boiler-plate tutorializing advice, but losing due to not knowing the correct gesture didn't seem in line with the rest of the experience being delivered.
I'm excited to work on this further when I find some time.
I'm curious to see how pushing the buttons to lift your finger will feel. I would also like to look at the inputs seeing if the buttons could be placed more naturally so that it feels like natural hand movement.
As an introduction to pointing, we were thinking about having the doctor bring in a chart and you can point out letters to spell out your own name. The name could then be brought into the dialogue. The idea was obviously too much for us to do :,D but besides that we also felt it was contrary to how the rest of the input works. So pointing to call the nurse is quite a good idea I feel. It could also be replace the doctor calling her in.
Pressing keys to clench felt pretty natural to me (although the key placement not so much).
@Tuism I told @BenCrooks we should have done rag doll fingers but he just wouldn't budge :,(
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https://www.rockpapershotgun.com/2017/01/21/free-games-helping-hand/
Hi all,
Needing some advice here:
We are working up to our Helping Hand steam release and we are wondering; "How offensive are zap signs?"
Steam says: Since achievements can appear in various places throughout the Steam Community, the names and icons you enter must be appropriate for all ages and audiences. Valve may remove games from the store entirely if their achievements violate community content guidelines or are otherwise offensive.
We were looking at putting zap signs (and have done pre steam visibility: see attached image). Will we be flagged for offensive content? Is this something we should be worried about or ignore.
I tried to get hold of a steam representative but got no reply
There is nothing offensive about a penis @Bensonance, its natural!
Yeah but Genital Jousting has an age restriction, @EvanGreenwood says to avoid that if you can.
just for future reference if anybody needs.
I was reading this article today : https://www.polygon.com/2018/6/6/17435324/valve-steam-policy-games
And they quoted this: “...We’ve decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling,” Valve’s Erik Johnson said in a blog post.
Its out!!! Thank you all for your feedback and help along the way!
https://store.steampowered.com/app/820880/Helping_Hand/
Looking forward to getting my hands on it! (sorry, I know you must be tired of hand puns now).
https://www.pcgamer.com/you-can-only-move-your-left-hand-in-this-game-so-i-flipped-off-my-mean-nurse/