[PROJECT] POLYGOD - Launching August 17th for Xbox One, Nintendo Switch and Steam!
Hello Everyone I wanted to showcase a project that myself @iceblademush, @Greg, @Andrew_Sound_Foundry and the wonderful Pink Badgers (James Greeff, Wyndham Davies, and Steph Anderson) have been working on.
Gameplay
Our Launch Trailer :D
Description
Polygod is a rogue-like, randomly generated, single & multiplayer FPS with a brutal difficulty curve!
Blending a fast-paced, Quake-esque feel with the randomness, difficulty and power-up system of The Binding of Isaac, Polygod is a hardcore gamer and speedrunner's dream. Only the most skilled and strategic players will defeat the Trial of the Gods.
You are a Faceless One: a one-armed, gun-wielding assassin of legend. The seven deities of Polygod will test your skill with randomly generated arenas of hostile minions, followed by a boss fight against a ruthless Holy Champion.
Each of the arenas features five Altars of Worship, offering you Blessings in exchange for Souls you have collected along your journey. Blessings combine and stack to create unique gun effects, but each has consequences, so choose wisely if you wish to survive each wicked challenge. And don’t forget, death is permanent in this purgatory of the gods!
The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.
Main Features
A UNIQUE, RANDOMLY GENERATED EXPERIENCE EVERY TIME.
Randomise the levels, blessings offered and enemy placement with our seed system, or challenge others on specific seeds! Polygod offers full leaderboard support using a universal daily seed.
GUN CUSTOMISATION WITH 100 UNIQUE BLESSINGS.
Each seed will offer you a different selection of blessings as you progress through the levels. Strategically combine and stack them to fit your personal playstyle. Ever wondered what it would be like if your bullets were bubbles? Well, what if they were bubbles AND proximity mines? And you shot 3 of them at once? AT THE SPEED OF LIGHT? The options are endless! Do you choose a lethal sniper build, or a bullet wall of death? How will you survive: lifesteal, jump-strafe dodging, tank-like health? How do you want to navigate the environment: double jump, helicopter boots, teleportation?
Additional Features
Music and Sound
The music and Sound FX are being done by the mad talent at Sound Foundry, @Greg and @Andrew_Sound_Foundry.
Anyone interesting in also working with them can find more information at their site: http://www.soundfoundry.co.za/
Gameplay
Our Launch Trailer :D
Description
Polygod is a rogue-like, randomly generated, single & multiplayer FPS with a brutal difficulty curve!
Blending a fast-paced, Quake-esque feel with the randomness, difficulty and power-up system of The Binding of Isaac, Polygod is a hardcore gamer and speedrunner's dream. Only the most skilled and strategic players will defeat the Trial of the Gods.
You are a Faceless One: a one-armed, gun-wielding assassin of legend. The seven deities of Polygod will test your skill with randomly generated arenas of hostile minions, followed by a boss fight against a ruthless Holy Champion.
Each of the arenas features five Altars of Worship, offering you Blessings in exchange for Souls you have collected along your journey. Blessings combine and stack to create unique gun effects, but each has consequences, so choose wisely if you wish to survive each wicked challenge. And don’t forget, death is permanent in this purgatory of the gods!
The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.
Main Features
A UNIQUE, RANDOMLY GENERATED EXPERIENCE EVERY TIME.
Randomise the levels, blessings offered and enemy placement with our seed system, or challenge others on specific seeds! Polygod offers full leaderboard support using a universal daily seed.
GUN CUSTOMISATION WITH 100 UNIQUE BLESSINGS.
Each seed will offer you a different selection of blessings as you progress through the levels. Strategically combine and stack them to fit your personal playstyle. Ever wondered what it would be like if your bullets were bubbles? Well, what if they were bubbles AND proximity mines? And you shot 3 of them at once? AT THE SPEED OF LIGHT? The options are endless! Do you choose a lethal sniper build, or a bullet wall of death? How will you survive: lifesteal, jump-strafe dodging, tank-like health? How do you want to navigate the environment: double jump, helicopter boots, teleportation?
Additional Features
- Online co-op
- Splitscreen co-op
- Versus multiplayer
- Integrated controller support
- 35 unique enemies
- 15 unlockable playable characters
- 7 epic boss fights against Holy Champions
- 7 even harder Red Holy Champions
- Special Boss Blessings
- Experimental soundtrack
- Minimalist, colourful artstyle
- Quirky NPCs
- Tough & comical achievements
Music and Sound
The music and Sound FX are being done by the mad talent at Sound Foundry, @Greg and @Andrew_Sound_Foundry.
Anyone interesting in also working with them can find more information at their site: http://www.soundfoundry.co.za/
Comments
+ Unstable Concoction -> Causes your bullet to break into pieces of shrapnel on impact and once randomly during flight.
+ Catch 22 -> If you have 10% or less Health you will do 5x normal damage
+ Indomitable Will -> The lower your Health becomes the higher your damage and fire rate become.
+ Frozen Core -> Players you hit will become frostbitten. Frostbitten players will take 2x normal damage.
+ Flaming Core -> has a 25% chance of igniting players you hit on fire. Players on fire will take damage over time for 3 seconds.
+ Spiritual successor -> Fire two bullets instead of one but the second bullet travels half as fast as the first.
Build Links v0.01 (copy)
Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5neXBMZllObDZhbW8
Windows Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nbGRDaFFiazhPZ3c
Also here is an image I made hopefully to use as promo material:
Please consider voting for us :)
Here is a link to the Greenlight: goo.gl/fHxsWu
This is our Greenlight launch trailer! :D
I've got tons of stuff to work on but have already implemented some of the more prominent points from the feedback.
Changes and Fixes:
+ Momentum added to jump arcs, you still will have 100% control when in air though but will complete the jump arc if you let go of the keys.
+ Jump pads are now automatic, this is to make gameplay more smooth and aid players when fleeing from unfavourable engagements.
+ Changed the portal colour to purple in order to make it stand out more.
+ You will no longer die from falling out of the map, into water in level 2 or into lava in level 3, instead you will have 1 soul deducted and will fall back into the map at your start location. This change was made because in no other part of the game does 1 mistake cause you to start the entire experience over and we felt that the instant death was a bit too harsh.
+ You will now have a choice of 3 different Blessings per Altar instead of just 1. The reason for this change is to afford players a greater sense of strategic control.
+ The start location for the first boss has been changed to ensure that you don't get killed by the boss before seeing it.
You can download the latest version here:
Windows Version: https://dropbox.com/s/vmzp5yepbeve0co/Polygod%20Alpha_0.2%20%28Windows%29.zip?dl=0
Mac Version: https://dropbox.com/s/k24t7p6dmdwubw9/Polygod%20Alpha_0.2%20%28Mac%29.zip?dl=0
With Polygod it was quite the different story, we were greenlit much faster, in 15 days as opposed to 500 and did it with 2200 page impressions and 870 yes votes (most of which came from being on the front page of Greenlight) and very little media however we got much more yes votes in terms of our ratio of views to votes. Polygod had a very high view to yes vote ratio, where Pixel Boy had a view to yes vote ratio of around 1 in 11 or 10. Polygod was sitting at a view to yes vote ratio of 1 in 2.7. The average top 50 on greenlight at the time had a view to yes vote ratio of 1 in 4.6. We were ranked 98 in the top 100 when we got greenlit. Yes to no ratio of PG was around 60/40.
We will be launching on Steam through Early Access on October 13th :)
Also check out our Early Access Trailer here:
Check out our Steam Page here :) http://store.steampowered.com/app/531530
Check it out here: store.steampowered.com/app/531530/
http://www.pcgamer.com/watch-a-new-trailer-for-polygod-a-minimalist-rogue-like-fps-coming-next-year/
After an almost 3 year journey Polygod finally has an official launch date and it's right around the corner! We will be coming to Nintendo Switch, Xbox One and Steam on August 17th 2018!
Here is a link to our launch trailer which already has 7k views (woohoo!)
Since announcing the release date we have received some amazing coverage from some of the biggest sites in gaming. Getting covered by Euro-gamer was pretty huge for us.
A list of all the coverage we've received since announcing our launch :D (we've been covered over 40 times!)
https://www.nintendo-insider.com/polygod-releases-on-nintendo-switch-next-month/
https://gunosy.com/articles/RTIcy
https://linuxgameconsortium.com/linux-gaming-news/polygod-rogue-like-shooter-releasing-august-17th-linux-68418/
https://www.gram.pl/news/2018/07/20/brutalny-fps-polygod-trafi-na-pc-xboksa-one-i-nintendo-switch-w-polowie-sierpnia.shtml
https://www.igromania.ru/news/76242/Geroem_Polygod_stanet_odnorukiy_ubiyca.html
https://www.gadgety.co.il/207247/polygod-ciming-to-switch/
https://vandal.elespanol.com/noticia/1350710627/polygod-llegara-a-one-pc-y-switch-el-17-de-agosto/
http://comicbuzz.com/polygod-announcement-trailer/
http://switch.tgbus.com/news/201807/20180720105202.shtml
http://news.nicovideo.jp/watch/nw3691853
https://nintendo-online.de/news/33915/klassischer-first-person-shooter-polygod-erscheint-am-17-august-fuer-nintendo-switch-xbox-one-und-pc
https://www.gamespark.jp/article/2018/07/20/82421.html
https://www.xboxachievements.com/news/news-30459-Minimalist-Rogue-Like-Shooter--POLYGOD--Releasing-This-August.html
http://www.gamalive.com/actus/34771-polygod-fps-rogue-like-pc-xbox-one-nintendo-switch-trailer-video-gameplay.htm
https://www.nintenderos.com/2018/07/fechas-de-lanzamiento-para-switch-de-polygod-crush-your-enemies-y-unexplored-unlocked-edition/
http://www.gameprotv.com/noticias/polygod-ya-cuenta-con-fecha-de-lanzamiento
http://www.gamer365.hu/show-article.php?id=33146&news
https://switch-brasil.com/polygod-sera-lancado-no-proximo-mes/
https://konsolowe.info/2018/07/polygod-zadebiutuje-na-xbox-one-i-nintendo-switch-w-sierpniu/
http://3rd-strike.com/pray-for-success-to-many-deities-in-polygod/
http://www.nintendo-difference.com/index.php/news/lire/id/44618/polygod-annonce-sur-nintendo-switch-xbox-one-et-pc/
https://aminoapps.com/c/nintendo-switch-1/page/blog/polygod-will-be-released-on-august-17th/G57K_ewvhnuel8Q2bpgRXLKp1Dr0vEmjZ6
https://worthplaying.com/article/2018/7/19/news/109988/
https://www.pelaajalehti.com/uutiset/polygod-lupaa-elokuulle-valmista-satunnaisraisketta-uusi-traileri-ulkona
https://gonintendo.com/stories/313957-polygod-hitting-switch-on-aug-17th-2018
https://www.hardcoregamer.com/2018/07/19/frantic-roguelike-polygod-releasing-this-august/306530/
https://nintendo-street.com/2018/07/20/polygod-se-trouve-une-date/
http://www.jeuxvideo.com/news/885514/polygod-prend-date-sur-steam-xbox-one-et-nintendo-switch.htm
http://www.indiegamewebsite.com/2018/07/19/polygod-shoots-release-august/
https://www.handheldplayers.com/2018/07/19/polygod-arrives-on-nintendo-switch-on-august-17-2018/
http://invisioncommunity.co.uk/polygod-launch-date-confirmed-for-nintendo-switch-xbox-one-and-pc/
https://thegamerwithkids.com/2018/07/19/polygod-coming-to-nintendo-switch-on-august-17th-trailer/
https://truegamesreviews.com/brutal-yet-vibrant-fps-polygod-hits-switch-and-xbox-next-month/
https://www.mygamer.com/polygod-roguelike-fps-coming-x1-pc-switch-august/
http://www.vgchartz.com/article/277373/roguelike-fps-polygod-release-date-revealed/
https://www.sector.sk/videohd/52709/polygod-ohlasenie-hry.htm
https://www.eurogamer.es/articles/2018-07-19-el-fps-polygod-llega-a-switch-y-xbox-el-mes-que-viene
https://www.eurogamer.net/articles/2018-07-19-brutal-yet-vibrant-fps-polygod-hits-switch-and-xbox-next-month
http://nintendohall.altervista.org/2018/07/19/polygod-il-titolo-e-in-arrivo-il-17-agosto-sulleshop-di-nintendo-switch/
https://gematsu.com/2018/07/roguelike-first-person-shooter-polygod-launches-august-17-for-xbox-one-switch-and-pc
http://thegg.net/press-releases/polygod-is-coming-to-ps4-xbox-one-switch-and-pc-on-the-17th-august/
https://paladins.it/krafted-games-annuncia-la-data-di-uscita-di-polygod-un-fps-minimal-ma-molto-hardcore/
http://www.thexboxhub.com/stylish-rogue-like-shooter-polygod-set-with-an-august-launch/
http://www.nintendolife.com/news/2018/07/brutal_fps_polygod_gets_fired_up_for_august_release_on_switch
https://nintendoeverything.com/polygod-hitting-switch-on-august-17/
I'm curious, did you email all those sites (and more) yourself, or have you been working with a PR firm or publisher?
Do you think the launch on Switch helped with the amount of coverage?
I'm looking forward to checking Polygod out upon launch! Its been ages since I last played it.