Hey all,
Just thought I'd mention that GGJ 2013 is open for entries at http://globalgamejam.org, 25-27 January 2013
You just need to sign in to your profile (or create one) and set your location to Cape Town (or Johannesburg) if you plan on attending.
I'm not sure if there is going to be a JHB leg of the event as I don't see a location listed on the site.
Hopefully we'll see a bunch of you there.
Currently registered locations in South Africa:
* Cape Town
* Johannesburg
Just thought I'd mention that GGJ 2013 is open for entries at http://globalgamejam.org, 25-27 January 2013
You just need to sign in to your profile (or create one) and set your location to Cape Town (or Johannesburg) if you plan on attending.
I'm not sure if there is going to be a JHB leg of the event as I don't see a location listed on the site.
Hopefully we'll see a bunch of you there.
Currently registered locations in South Africa:
* Cape Town
* Johannesburg
Comments
I've run it past Dave Russell so the jam site is confirmed.
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Also, there's no Johannesburg when I tried to register an account...
The point of doing that (or something like that) would be to make it more worthwhile for artists and musicians to participate (as their recognition wouldn't be tied to their team's performance) and also to make the judging easier and make more sense... maybe?
Just, Free Lives has done two game jams in a row (which was pretty shockingly badly planned on our part) and I really really need to get onto Broforce again (and no game jam for me is just the weekend, I always work on it well afterwards if I'm excited about it, which is great unless you have half a dozen other game you should be finishing).
That being the case I've told Patrick I'm happy to help and help judge. He seems reasonably happy with the categories idea (if it can be made to work with the prizes he has organized). He does need more than one judge from what he's told me (though he may have someone else who can help).
Also, there'll be board games judging this time and I believe Patrick organize a prize for best board game.. so there'll hopefully be a lot of board game love this year.
So yeah board game jamming in CT sounds like a great idea! :)
Were the joburgers planning something for the GGJ? I know we have a group registered and members registered, but any formal plans yet?
@Tuism: Yeah, the registered event is where GGJ JHB is going down. I believe that's all pretty formally sorted out - rock up at Wits and jam!
Joburg GGJ page, full details, times, venue, etc:
http://globalgamejam.org/sites/2013/johannesburg-ggj
I'll be around at GGJ, probably, I think I'm committed to judging now. I'm not sure if judges are meant to hang around or not (in case of contamination). Maybe I'll try something abstract just for fun.
AMAZE (as far as I can tell) is interested in games that feature social commentary or convey interesting concepts (or are in general kind of arty as apposed to being conventional) or are just plain creative/weird. If you're interested in that kind of thing then Global Game Jam is a fairly good opportunity to make something conceptual.
I guess most of that is kind of obvious.
(there is also light lunch and breakfast, but def pizza)
*Friday start at 18h30 - feel free to mill around before then like at the meetups but I would like to start the festivities at 18h30. Close 11 PM
*Saturday 9AM - 11PM
*Sunday 9AM - 3PM
We gonna demo the games from 3 til 4 PM on Sunday and do the whole friendly feedback fun. The reason we start this early because we like to encourage the jammers to start uploading at 3 so that the network traffic to the site doesn't prevent you from uploading your game on time.
Shit is getting real :D Make sure you update all your tools and get your latest APIs. Don't forget the 360 controllers, pillows and deo.
Because for me its like a 30-40 minute drive to UCT so obviously to do that 6 times in a weekend is sub-optimal...but showers! :P
Take it as it comes :)
Best of luck, guys! :) Can't wait to play your games!
I'll be there though, see what I can do... And play some stuff, or work on boardgame :)
Called it:
Link
I've lost the drive to work on it but I'll write up a postmortem post about it next week some time.
EDIT:
Also, must give credit where credit is due!
Airplane model:
The website is down so I can't find the name of the author but here is the link for when it goes back up.
Fun :) Maybe could do with a bit more visual cue to what's happening (plane moving, shaking, people screaming or something)
Sound is ridiculously hard to get right, spent so much time on freeSound and ccMixter and came up with nothing even half decent. Learned quite a bit about audacity in the process though. Props to sound guys!