My First Game
Been working on this game for a while in between school or when I feel like it. It's a fast paced space shooter (kind of like Space Impact for the old Nokias) and I just want to know your thoughts opinions and criticisms especially when it comes to the art style and design of the game.
Bugs to debug:
*None (yay!)
Things that need adding:
*Enemies have special attacks
*Add death animations
*Add more sound
*Better looking GUI
*More levels
*Proper weapon changing system for later levels
Controls:
*Diagonal and/or "wasd" buttons are used to move
*Space to shoot
Download Link:
https://www.mediafire.com/?ke08i362n9zj9fw
Bugs to debug:
*None (yay!)
Things that need adding:
*Enemies have special attacks
*Add death animations
*Add more sound
*Better looking GUI
*More levels
*Proper weapon changing system for later levels
Controls:
*Diagonal and/or "wasd" buttons are used to move
*Space to shoot
Download Link:
https://www.mediafire.com/?ke08i362n9zj9fw
Thanked by 1Mitch93
Comments
I'm going to assume that you have only recently started learning GameMaker, as the game has very basic mechanics. With that in mind, may I suggest the following additions, as implementing them will help you explore some of GameMaker's other functions.
* When your bullets kill an enemy, add a value of 100 to the player's score and display the total score on screen.
* When an enemy dies, spawn a little explosion or spark at its location (people love it when things explode).
* Have the blitz gun be a powerup that the player collects, and it's only active for 10 seconds before it goes back to the default gun again.
* When and enemy hits the player, have the player die and show a "Game Over" screen.
* When the player reaches the end of the stage, show a "Stage Cleared" message on the screen so the player knows that they've won :)
* If want to be really fancy, have a title screen for your game. It's really nice as a player to land on a title screen before the action starts.
And if you need some help with your coding, ask away and we'll help wherever we can :D
Good luck!
https://www.mediafire.com/?fo1jp0qbpdtx9i6
Controls are practically the same.
*EDIT: Almost forgot the "Continue" and "Hints" options don't do anything at this stage.
I would recommend having more asteroids to avoid. In my first playthrough none appeared so I was surprised when one appeared in my next playthrough.
You might get also get more feedback if you encourage people to look at your game by uploading screenshots and/or videos (see below). I can recommend LICEcap as a great and easy tool to use for capturing .GIFs
Updates:
*Added options window
*Added Difficulty setting
*Added sound
*Updated Graphics
*Made my code neater and took out all unnecessary bits
Download Link:
https://www.mediafire.com/?n75a8vuvcdpp032
From here I think you can work on some gamefeel. JW from Vlambeer did a great talk on this called The Art of Screenshake. Some of the things he talks about are not directly relevant to your game, but the ones that stood out for me where:
- Bigger bullets
- Faster Player bullets
- Screenshake (when enemies die for example)
- Muzzle flash
- Bigger explosions
- Very basic sound
A few of my own suggestions would be:
- Slower, but more enemy bullets
- A brief moment of invincibility when the player is hit (like halve a second), just so that a cluster of 4 enemy bullets can't kill you instantly.
Also if you'd like some placeholder art, I posted a free shooter asset pack here on the forums. You can download it below:
MGSA Shoot em Up Starter Pack
Copy, paste and rotate to fit your game if you like :)
Thanks! I'll have a look at the video.
I kept the bullets that size so that someone that's colour blind does not mistake the stars for bullets (Like my friend once did).
I sped up the player bullets and I'll have a look at the rest of it some time in the future (have an IT project due on Monday).
I'll also be sure to use some of your resources!
When I think back to when I first started making games I definitely didn't do anything of this calibre.
I looked at the video and I must say I'm pretty stunned at how many subtle things make a big difference.
You might notice that I haven't added more sound and explosions. That's because I'm still compiling sound effects and I'm saving the explosions for later levels when you shoot at more 'mechanical' things.
Other than that, I added some other neat things.
Updates:
*Better game feel
*Health Bar
*Clickable menus! :3
*Enemies attack
Download Link:
https://www.mediafire.com/?7n2c2v87fozcaci
I just have a suggestion about the background. The closest layer of asteroids (the yellow rocks) are more or less the same size and move in the same direction as the enemy bullets. This got me hit quite a few times without me even realising it. Consider dropping that parallax layer, or making the enemy's bullets much bigger so they stand out from the scrolling background. At the moment it's hard to distinguish.
All project files I work on do not compile. I've noticed on rare occasion it does compile after a while but does nothing other than that.
This is what I get
At first I thought that it was my antivirus (Avira), so I uninstalled it but to no avail
I tried clearing cache
I've checked my code
I've tried reinstalling Game Maker Studio multiple times
I've tried starting a new project with just a room
I'm running v1.4.1763
I really want to start working again so I would like to hear from you soon.
*EDIT*
I tried starting up previous versions, they either didn't start or started up but went unresponsive.
Then tried starting up Undertale and the same thing happened...
Seems like it's only Game Maker applications
You've eliminated most all of the common issues, so let's follow the clues we have.
1.) If you have another PC at home, or a friend has one to help you test, install GameMaker on that PC, load up your game and compile it to see if the same issue persists. Then we will know if the issue is isolated to your PC, or something else in general. (Go to "Export Project" in the File Menu to make your game nice and portable. Then just choose "Import Project" on a different machine.)
2.) From the compile information, it looks like it may be a sound issue, so we can start by making sure the drivers for your audio device is up to date. A Google search for the model of your motherboard or sound card should get you the newest drivers.
Question: Which version of Windows do you have running? I'm assuming it's 7 or up (GameMaker is not supported for Win Xp or lower).
3.) Since it's affecting all GameMaker applications it might be that there's something missing or corrupt in Windows itself that GameMaker applications are expecting to find. So going through the process of reinstalling Windows might help resolve any of those issues if they exists. Just remember to backup everything :)
Question: How old is the machine you're working on.
4.) As machines approach the 6-8 year line things can become weird, with random components failing, but as a whole it still manages to stand. For instance, I had a faulty PC that would inject random magenta pixels into Photoshop while I drew.
1.) I've gone ahead and checked a new exported version of my game today. It works perfectly on other PCs so the problem is isolated to my laptop
2.) Have to check that out
3.) It suddenly stopped working the day after, so I'm not sure if anything is missing but if all else fails I'll give it a try.
4.) The laptop that I'm using is about 8 years of age, so that's probably the main issue. I'm only in gr11 so that's all I have for now. Spent the past 2 years buying parts for a new PC and should have it up and running by the holidays.
*EDIT*
One more thing, I got Undertale running but the sound seems to lag so that should definitely be the problem.
Just installed the new sound driver and it's working like new.
Thanks for the help!
There are some aesthetics missing like explosions, proper graphics and whatnot, but I'll get to that at some stage. All the sound added was done by me.
Changes:
*Added a second level (with a poor transition)
*Added an enemy
*Replaced/Added some sounds
*Redid menu
*Adjusted resolution
Download Link:
https://www.mediafire.com/?ke08i362n9zj9fw
*EDIT*
Forgot to mention, I'm trying to make a particle effect in the menu that makes it look like you're drifting in space but every time I make the particle it stays even when I start the game. I would like to know how to get rid of it
The boss is just a white box on the screen written "jpeg boss" I'm not sure, is that what it is suppose to look like?
Well done on your first game! I really enjoyed the sound and music and how you're getting into attention to detail.
Good job on also doing all the sprites yourself!
What if each level you added more detail to the enemy and player sprites? Like started to shade them more and stuff like that. Could create a great sense of progress and incentive to get further. If you're looking for tutorials on making great pixel art then this channel has really helped me:
https://www.youtube.com/channel/UCGOJ92rTGadpUha61KrqrLQ
Enjoy :)
Wow, thanks
I'm always happy to see someone enjoy my work! I had a looked at some of the content and it looks really good. I'm working on a new project and will definitely implement something similar into it.
Thanks again :D