[Comp H] BubbleGrab!
Hey guys, so I have a prototype working showing how the movement will work.
I think it can be an interesting game - still figuring out what it's going to be though! Collecting pickups, avoiding enemies with power ups maybe? Multiple planets - see how far you can get within 7 minutes? Maybe have elements on the surface that slow you down or give you an aerial boost....
Those are my initial thoughts :D.
Video here;
https://youtu.be/KgTrmWCEwIs
Cheers
Willliam
I think it can be an interesting game - still figuring out what it's going to be though! Collecting pickups, avoiding enemies with power ups maybe? Multiple planets - see how far you can get within 7 minutes? Maybe have elements on the surface that slow you down or give you an aerial boost....
Those are my initial thoughts :D.
Video here;
https://youtu.be/KgTrmWCEwIs
Cheers
Willliam
Thanked by 1roguecode
Comments
I'd personally try to consider things that would be fairly unique to your being on a sphere. Collecting pickups doesn't necessarily seem any more interesting on a sphere than it would be in the way it's done in games elsewhere. But maybe avoiding enemies becomes a bit more interesting, because running "away" may not always be obvious. And if they shoot at you, and you dodge, maybe it comes back around the other side of the planet, and the game gradually gets more and more difficult as bullets keep continuing indefinitely until someone gets hit? I'd suggest trying several different things, experiment -- maybe you stumble across something cool by accident too.
I seem to remember Super Mario Galaxy having some levels based on spherical planets, though I don't remember if they did anything interesting with that.
So below another update. I have played around with a dynamic where you can play at different heights around the sphere. Changing levels are done by holding down a controller button. Each level is a specific colour and get's activated when you move to that level.
The challenge lies in collecting all the coins but maybe not enough..? I was thinking perhaps making this multiplayer i.e. one player versus another player to pick up the most coins.
Video of progress below. It has a lot of promise but not quite there there...
https://youtu.be/VmnJJCqWxms
Cheers
William
Demonstration of the demo below. :)
https://youtu.be/B118-vvhoWY
But in terms of what you've got there, I think I'd be trying to find more interactions between the players, and more ways for one player to affect the other player's game experience.
I like the skybox and the palm trees and stuff that makes it look like a little planet, but it's kind of strange that the actual gameplay items (the player's representation in the world, and the pickups) are super abstract. I don't know if those are just temporary, if you've thought about them yet.
Also thought the pickups would be located between the levels so that there's a bit of strategy when you zip up between levels to grab them. Jip, still prototyping :) - what the pickups will be will become clearer when I've wrestled through what the aesthetic will be.
As for the theme, thought maybe it could be a dark god versus a light god (player1 vs player2) and the pickups define how much the primitive people on the planet worship you, so maybe the pickups are a worship type object.
A lot of ideas sound cool but may not be in practice - so I'm letting it all stew a bit and having the game take it's own form in time. fars, love this idea! Let me first add the powerups and see how that affects gameplay but if not included in this demo I'll expand on it in another. Really solid idea! More welcome :)
https://drive.google.com/file/d/0B9KV9Pw-6OPoMFZBclFwM09jQ3c/view?usp=sharing
The goal is to grab all the spheres before your opponent.
I would have liked to tweak this more but time was an issue - right now it as is but with the next round it should go better! Hope you enjoy.
If you want to view the video check below.