Unity + Playmaker = even artists can make a (commercial) game?
An article about an artist/3D guy who made a game with Unity and Playmaker plugin. It was so codeless that one of the "cons" he cited for the system was that he still had to do "a few lines of code"...
Gamasutra - Features - Suck at Coding, But Make Games Anyway http://pulse.me/s/g6ch8
Anyone know anything about this Playmaker, is it any good, compare to game maker, is it easier still?
Took him a year, and is a pretty decent looking 3D space orbiter game called Unknown Orbit. Artists crossing successfully (relatively) into the game maker role completely warms my cockles :)
Gamasutra - Features - Suck at Coding, But Make Games Anyway http://pulse.me/s/g6ch8
Anyone know anything about this Playmaker, is it any good, compare to game maker, is it easier still?
Took him a year, and is a pretty decent looking 3D space orbiter game called Unknown Orbit. Artists crossing successfully (relatively) into the game maker role completely warms my cockles :)
Thanked by 1shelton
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I suspect that visual scripting will be very useful for designers to push out workable prototypes at which point you could hire a programmer to do the meat of the coding.. but who knows? It's certainly interesting what's out there atm :)