VR Systems
Hello guys,
If a developer was looking at making a game for VR at budget cost what would system would we have to look at to buy and how much would it cost?
Confused because I see Oculus Rifts, Steam VR etc.
If a developer was looking at making a game for VR at budget cost what would system would we have to look at to buy and how much would it cost?
Confused because I see Oculus Rifts, Steam VR etc.
Comments
Steam has adopted the Vive as its official VR headset. But you'll also be able to use the Rift with steam games.
The Vive and Rift both have its own controllers.
There is also plenty of headsets available which encases a smartphone as the display, similar to the google cardboard. These are the cheapest option, but the experience can be very limited. However it is a good starting point to experiment with VR.
Regarding the google cardboard what are the limitations as I assume that it would have to be mobile games or does the phone only act as a screen + head controller?
The limitation is the phone's processing power and display resolution. Also you are limited to only 1 input button. Development for mobile specific controllers is still in progress.
Google also recently announced its daydream which will be their standard mobile headset and controller, and I'm sure 3rd party manufactures will follow this standard.
I'm not sure how to get a Rift or Vive, but note that only the Vive currently has move controllers and the Rift has a big backlog of pre-orders they still need to fulfil.
We got our first Vives because our publisher organised them for us. We recently got the newer Vive after @raithza went to GDC and jammed some VR games at the Unity offices or something (I'm not sure).
@Squidcor sent a game through to Valve asking for a Vive and got one. (The game already worked in VR though; he spent a few weekends visiting us to develop on our old one.) I think if you prototype a game that looks like it'll be fun in VR and send it to Valve, they might do it again, but I imagine there's some time pressure on that. (I imagine they're trying to get more developers and more games on board, which would sell the hardware, but I think there's a point at which they aren't making returns. This might already not be possible.)
I believe people who preordered their Vives are already receiving them. The first consumer batch was apparently sent out last month. So you should be able to buy it straight (though you'll get pretty screwed by the exchange rate).
Or you could let the phone control the processing and display and the send the mouse/keyboard input from the PC to the phone.
Here is some apps which attempts to connect a mobile device with PC, for VR streaming
http://trinusvr.com/
http://kinovr.kinoni.com/
I also tried out Arma 2: Operation Arrowhead on the PC using the google cardboard as an input device for the head movement as well as the screen with the application called trinusvr.
The problems I found with google cardboard and how it compared to Oculus Rift
* My phone battery dies after 1-2 hours of playtime and charging it would limit my movement
* The lenses are small so it wasn't as great. Apparently google cardboard v2.2 has better lenses
* There is a slight delay via wifi but wasn't something that you would notice too much. Maybe 50ms delay or so.
* I used the headstrap and sometimes the cardboard would pull upwards slightly and also not very comfortable on your nose because it has no cussion.
I think that it offers 70% what the Oculus Rift offers to be honest. I was really surprised at how close the google cardboard experience was compared to Oculus. The movement of the google cardboard was very accurate altho it didn't offer position tracking like the Oculus (up and down for instance). I think the biggest thing that google cardboard needs fixed is just better lenses and it would be worth it.
Does anyone have a google cardboard v2.2 lying around that they aren't using anymore? (JHB East Rand) I want to test it to see if the experience is much better with the bigger lenses.
You can find on takealot there's a couple of headsets similar to the cardboard but better quality and with a more comfortable fit.
There's also a unity plugin for Trinusvr
This isn't quite VR hardware related, but POG did an interesting episode on VR recently: http://www.psychologyofgames.com/tag/virtual-reality/
The Void.com
https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment
It seems to be more what would happen if you added HMDs to laser tag and then let a designer play around with things. AFAIK the current industry term for this kind of system is warehouse scale VR.
And just for the general completion in case anyone is curious: CAVE systems is, generally, a multiple wall system where each wall has a projection of an image allowing the user in a virtual environment. The key difference is that it doesn't use head mounted displays.
For those fortunate enough to have acces to a vive