[Resource] Red Dot Lab Unity assets
Hi everyone,
Been a while since I've posted on here, and I thought I'd update you all on some of the work I've been doing. I've started selling some assets on the Unity store, mostly generic UI for now but soon I will be expanding to themed content.
Will update the thread as more assets start rollling in:
Mega Cursor pack 2 (25 cursors) - $3
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PBR Padlock pack with basic animations - $4.99
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Mega PBR Military Prop Pack - $5
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Low poly PBR Melee Weapon Pack - $4.99
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Mega Crosshair Pack - $1
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Mega Cursor Pack - $3
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Arcade button pack - $2
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Been a while since I've posted on here, and I thought I'd update you all on some of the work I've been doing. I've started selling some assets on the Unity store, mostly generic UI for now but soon I will be expanding to themed content.
Will update the thread as more assets start rollling in:
Mega Cursor pack 2 (25 cursors) - $3

PBR Padlock pack with basic animations - $4.99
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Mega PBR Military Prop Pack - $5
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Low poly PBR Melee Weapon Pack - $4.99
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Mega Crosshair Pack - $1
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Mega Cursor Pack - $3
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Arcade button pack - $2
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Comments
All of the best on the Asset Store.
Any reason they are only 128x128?
That works out to this big on my screen:
which is pretty tiny.
You may also want to download an old Unity build and submit it with that instead of 5.3.2.
I've kept them small because although they are important, the user is always looking at them. It doesn't take long for a user to get annoyed if a crosshair is in the way of things.
Personally I prefer it when crosshairs aren't over complicated in design as it can feel unnecessary - take GTAIV and V for example, they use a simple dot crosshair.
I'm busy creating a range of 256x256 crosshairs at the moment, and it is quite a challenge to not overcomplicate or allow them to take up too much screen space.
But that may just be me :)
Looks like I'll have to do a HUD pack too :)
Check out some samples over on my sketchfab:
Sketchfab
Can also check out the demo scene in Unity (32MB):
Demo Scene
Full list of items:
Katana (258 polys)
Wooden Plank (167 polys)
Sledgehammer Square (78 polys)
Sledgehammer Octagonal (139 polys)
Crowbar (136 polys)
Police Baton (140 polys)
Police Baton Extendable (96 polys)
Tire Iron (138 polys)
Screwdriver (118 polys)
Golf Club (173 polys)
Commando Knife (225 polys)
Baseball Bat with Spikes (337 polys)
Monkey Wrench (318 polys)
Cricket Bat (110 polys)
Fire Axe (123 polys)
Frying Pan (279 polys)
Machete (208 polys)
Lead Pipe (238 polys)
Hammer (159 polys)
Cleaver (229 polys)
I have updated the first post with the link :)
I need to do some further investigation into how well asset packs do on the store, well done.
@Pomb - art is really tricky, hence why I have stuck to generic assets. My most profitable month has been May this year.
I spent around 6-7 hours altogether for the 3 packs, and as of last month I have covered my time. It's a nice way to get some passive income.
Asset store link
PBR Padlock pack with basic animation
Mega Cursor pack 2 (25 cursors) - $3