[LD35] Boomerang Pong
WebGL build:
https://dl.dropboxusercontent.com/u/187819585/Boomerang%20Pong/index.html
So this was my first LD. Knowing that I would not have the entire weekend to work on it, I decided to keep the idea really small. This is the result of about 5 hours jam time. I have a game loop, but spent absolutely no time on juice or sound.
As the name suggests. It's pong with a boomerang. Every time you hit the boomerang, your paddle changes shape (lame attempt to stick to the theme). Unlike pong, it is basically impossible to get the ball to go where you want. The goal is more to just keep it out of your goal. So the goal is more on defence than attack.
Had a lot of ideas that did not make it in due to time contstaints.
As always any feedback would be appreciated.
https://dl.dropboxusercontent.com/u/187819585/Boomerang%20Pong/index.html
So this was my first LD. Knowing that I would not have the entire weekend to work on it, I decided to keep the idea really small. This is the result of about 5 hours jam time. I have a game loop, but spent absolutely no time on juice or sound.
As the name suggests. It's pong with a boomerang. Every time you hit the boomerang, your paddle changes shape (lame attempt to stick to the theme). Unlike pong, it is basically impossible to get the ball to go where you want. The goal is more to just keep it out of your goal. So the goal is more on defence than attack.
Had a lot of ideas that did not make it in due to time contstaints.
As always any feedback would be appreciated.
Comments
The movement definitely needs to be more responsive as at the moment it feels delayed.
Don't have much time to respond as my brain is fried building our own LD35 project and still working on it at the moment :D
Can't wait to try everyone's entries
Fengol I found it here
I'd like to see if you could bring the shape of the player more into the mechanic somehow. Can't think of a good way right now tho.