How much have you thought about analog sticks?
Not enough.
You should read this and think about them more. Much more.
Having never used the input systems available on the Unity Asset Store, I have no idea how much they implement this sort of thing. If they do, hopefully this makes random-appearing values make more sense when you use them. If they don't, time to start making your own asset to add on top ;)
You should read this and think about them more. Much more.
Having never used the input systems available on the Unity Asset Store, I have no idea how much they implement this sort of thing. If they do, hopefully this makes random-appearing values make more sense when you use them. If they don't, time to start making your own asset to add on top ;)
Comments
I think figuring out player up is something that could be done in a calibration dialogue, though maybe it can be done dynamically/intelligently...