The road of MMORPG [Slowly] - Endless Isle Quest Online
Hi Everyone,
I have decided to start making a MMORPG, its going to take me long. And i am willing to put the time into it, while i am at work and bored, ill work on this side project, our other porject which is smaller games and less work i do at night.
So i will be posting my progress on how much i can get done on the times i get bored and see where this takes me.
I normally only do the 3D models and animations and textures and stuff and never dabbled in the world of coding, but now i am going to pack it on by myself to learn myself coding as well and get to the point where i can do both without a struggle.
So hope you guys like how take my first steps into something that will take me years but it will teach me a whole new level of everything.
I have decided to start making a MMORPG, its going to take me long. And i am willing to put the time into it, while i am at work and bored, ill work on this side project, our other porject which is smaller games and less work i do at night.
So i will be posting my progress on how much i can get done on the times i get bored and see where this takes me.
I normally only do the 3D models and animations and textures and stuff and never dabbled in the world of coding, but now i am going to pack it on by myself to learn myself coding as well and get to the point where i can do both without a struggle.
So hope you guys like how take my first steps into something that will take me years but it will teach me a whole new level of everything.
Comments
I did a tutorial on making a Roll a Ball game in Unity to teach me the coding fundamentals and to start off in knowing what needed to be done to start the long road.
Implementations :
Creating the unity basic project.
Get unity project onto sourcetree to keep files saved as backup and access from home.
Then i created a plane for the ground and a capsule to be the player.
I know this isn't a lot, but progress = progress :)