I'm looking for help with small Unity project. It involves creating DLC for a existing sports game. I don't think it's too complicated so even students are welcome.
The project involves creating or coding a script in Unity for a swing meter with different speed and acceleration sliders.
It's a circular dial like you would find in golf games that you would click to start, click again to set the power and snap at the bottom (6 o'clock) to set direction.
It needs to be a standalone program to work in Windows that can later be added to the game by the developers as dlc. The graphics is not that important but the functionality is.
I know nothing about programming but I don't think it's will be too complicated?
If someone is really interested and can help I will give and exact and detailed brief for the design.
It's a circular dial like you would find in golf games that you would click to start, click again to set the power and snap at the bottom (6 o'clock) to set direction.
It needs to be a standalone program to work in Windows that can later be added to the game by the developers as dlc. The graphics is not that important but the functionality is.
Unfortunately, this sounds like a mismatch of expectations. While Unity does have a plugin/asset system, I can tell you right now that building a standalone app and producing DLC are two very different activities with different work behind them... Imagine building a prototype of a new dial for a car vs actually trying to place that dial into an existing dashboard: Unless you know the dimensions of the dash, the wiring behind it, what the other dials show AND be able to move and edit all of those to make room, you can't really put anything into the car itself.
I'm not sure why you want this done, but it sounds like you're trying to convince the existing developers of something to add a feature. If that's the case, I'd strongly suggest creating an animation over captured footage of the game/application to showcase why this feature would be amazing. Yes, you wouldn't be able to hand over a programmed "thing", but the chances of the devs you're talking to actually using any code produced by this brief is incredibly low.
If you'd like to explain the situation and problem in more detail, I'm sure people could provide better advice than my assumptions ;)
It will be in the end in the developers hands to add this as a feature or as part of DLC. The problem I have with just a "animation over captured footage" is that it need to be 100% functional so that people can try it out. It should also give the correct output in terms of degrees and % power.
My thinking was that if it is popular the groundwork is already done and it might be easier for them just accommodate it in the existing structure. If that makes sense...?
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A brief, budget, timeline and required skills list would be a very good start and enable people to contact you when they have specific questions.
It's a circular dial like you would find in golf games that you would click to start, click again to set the power and snap at the bottom (6 o'clock) to set direction.
It needs to be a standalone program to work in Windows that can later be added to the game by the developers as dlc. The graphics is not that important but the functionality is.
I know nothing about programming but I don't think it's will be too complicated?
If someone is really interested and can help I will give and exact and detailed brief for the design.
I'm not sure why you want this done, but it sounds like you're trying to convince the existing developers of something to add a feature. If that's the case, I'd strongly suggest creating an animation over captured footage of the game/application to showcase why this feature would be amazing. Yes, you wouldn't be able to hand over a programmed "thing", but the chances of the devs you're talking to actually using any code produced by this brief is incredibly low.
If you'd like to explain the situation and problem in more detail, I'm sure people could provide better advice than my assumptions ;)
It will be in the end in the developers hands to add this as a feature or as part of DLC. The problem I have with just a "animation over captured footage" is that it need to be 100% functional so that people can try it out. It should also give the correct output in terms of degrees and % power.
My thinking was that if it is popular the groundwork is already done and it might be easier for them just accommodate it in the existing structure. If that makes sense...?