MGSA Bundle on itch.io

There's currently less than 20 bundles on itch.io. I might be horribly mistaken about the 20 bundles...Is there an opportunity for local MGSA dev's (and MGSA) to bundle member games (determined by MGSA panel) in a bundle on itch.io? It seems like a good idea in a global saturated market for individuals. Is this a good idea or a bad idea? Your thoughts?
Thanked by 2Sash clive

Comments

  • No idea, I don't really use itch.io yet, just registered, never get around to publishing games there though. I see it more as a place to market a demo.
    Thanked by 1clive
  • Okay, so a couple of quick "is this worth doing" business-type questions:

    1. What assumptions about bundles are being made here?
    2. What assumptions are being made about itch.io's profitability for developers?
    3. How well do the bundles on itch.io perform, are there any numbers to find and how could that info be generalised to local games?
    4. What is the visibility impact of being in a bundle like that? Does it have any greater impact than individually upping your marketing and where do new eyeballs come from?
    5. What would drive the value of that bundle? Which games are visible and which aren't?
    6. Has the MGSA curated list on Steam had an impact? How does that relate to something similar on itch.io?

    I don't know the answers to these questions, but they're the starting point of what I'd ask if this was a thing someone pitched to me.
    Thanked by 1konman
  • Boysano said:
    No idea, I don't really use itch.io yet, just registered, never get around to publishing games there though. I see it more as a place to market a demo.
    I agree 100% with this. It's a place to market a game (demo) prior to "actual" sales rather than a source of income/store. One of the nicer things about itch.io, or having your game on there, especially before it's known is that they have media contacts with itch.io accounts. When you sign up you can "opt-in" to allow media access to your game, these people (vetted by itch.io) will then be able to get your game _without_ purchasing while normal users would still need to purchase it.

    If you're struggling to get eyes on your game then adding it to this store might be worth it - for the media contacts, I haven't yet actually seen much benefit myself, but then I've not yet put a new game through there, I only have one old one and one that's being prepped for release later this year.
  • edited
    For some smaller mobile and HTML5 games, which survive on selling licenses to rent out the game as a media entity I've seen this used as a strategy:

    Put the game on as many free sites as you can, to make it seem popular, then others may buy a non-exclusive license to also use your game on their portal.

    I'm not fond of this approach, though since it is a lot of effort.
    If anyone have done this and it is worth it, let me know.
Sign In or Register to comment.