2015 - My year in game screenshots
(update: Seems like Dropbox is being a bit hit-and-miss today, and only loading occasionally. I don't know if it's just our crappy internet. Sorry if the screenshots don't show up.)
These are just from games (or game-like things) I was involved with. I worked on more stuff than this, but I'm only posting the ones that I worked on for at least 8 hours. Some is professional work, but most of it was personal/jam games. (And there's some professional work I can't show because of NDAs.)
I spent a lot more time on art studies and illustrations, some of which are in my art thread, but most of which are in a Facebook album because non-game friends of mine seem to appreciate seeing them too.
I just captured them as they were. Some of the games are broken in the screenshots. Oh well. :P
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And technically 2016 but only by a week... :P
These are just from games (or game-like things) I was involved with. I worked on more stuff than this, but I'm only posting the ones that I worked on for at least 8 hours. Some is professional work, but most of it was personal/jam games. (And there's some professional work I can't show because of NDAs.)
I spent a lot more time on art studies and illustrations, some of which are in my art thread, but most of which are in a Facebook album because non-game friends of mine seem to appreciate seeing them too.
I just captured them as they were. Some of the games are broken in the screenshots. Oh well. :P
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And technically 2016 but only by a week... :P
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Comments
Please let me know how you managed to do this.
Shader-wise, I wrote a custom shader that fakes a coloured directional light, fresnel, and coloured shadows. The water uses scrolling textures as a lookup for where a clamped specular is to give the feel of animated sparkling water. The trees use vertex colours to mask a jitter that has strength based on how close it is to the helicopter. The waves on the shore were a spritesheet. There was a cloud layer that looked quite rad imo, but it masked some of the gameplay and I ended up hiding it in the end.
Otherwise, everything else is just modelling a bunch of boxes and stuff, doing pixel art textures, nothing "special" there aside from being an artist. :D