My 2015 in... photos of screens and not-screens (too) (tu) (tuu)
in Portfolios
Hopping on the train because it's a cool train :D
My stuff is a bit of a mixed bag... So they're not all screenshots! Basically, if it's game-making-related, I put it here.
In no particular order...























I hope I haven't left anything out. I in fact have no idea. This was from scouring my instagram and threads I started here, and some
Wow, that's a lot more than I ever thought there'd be. I've been having problem feeling productive lately. But I guess this doesn't mean I'm not productive. This means I'm not meaningfully productive...
:(
My stuff is a bit of a mixed bag... So they're not all screenshots! Basically, if it's game-making-related, I put it here.
In no particular order...























I hope I haven't left anything out. I in fact have no idea. This was from scouring my instagram and threads I started here, and some
Wow, that's a lot more than I ever thought there'd be. I've been having problem feeling productive lately. But I guess this doesn't mean I'm not productive. This means I'm not meaningfully productive...
:(


Screen Shot 2016-01-07 at 11.58.24 AM.png
904 x 659 - 59K


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400 x 256 - 2M
Comments
Suffice to say... I'm not living off gamedev income. That's due to a combination of factors... One big one is just simply I don't know how yet. Also I haven't finished anything.
I need to change that bigtime :/
What are your thoughts around polishing, then putting something on itch.io for example?
Seriously though, some very nice stuff here. Good job!
Hope you make some big bucks soon because your work is really good :)
My stuff *are* on itchio. Whether they don't make money because they're not good enough, or not polished enough, or because I haven't tried to sell them (as in lock them behind a price gate as opposed to donations now), I don't know.
But they haven't seen enough exposure for me to be certain that they will be sellable. That's kinda what I've picked up to be the criteria of evaluating whether something has sale potential.
I don't entirely know if that's 100% true, but I don't know any other measure besides speculation :/
They say in an over saturated market one must specialise, find a niche... research the latest trends, stay current and flavour the product to appeal to those latest trends. Or solve a problem/add value in the industry. I think the itch.io creator did exactly that. Just when we all thought steam's entry barriers were too low, they made it even lower with itch... not a bad thing I think. Some game studios whose primary focus was making games has shifted to producing tools for making games, to be consumed by the hordes. Clever.
All I can say for most people around here is that I can see everyone improving year on year exponentially... Life will reward the patient and the persistent. It's a loooong game they say. Keep at it. The fans are right here ;P
Sorry for going off topic on your thread a bit. :)
Edit: (Okay I'll go away after this) I think to take on the world, we need to stand together and showcase our (MGSA) best. Divided as individuals we will fall, united the chances are better? An idea...maybe a MGSA bundle on itch is not a bad idea? Thoughts?