3d Game idea - where to from here?
Hi there
I am in need of some cool game idea's if you are willing to give some advice?
What I have so far:
1) I am using Unity3d
2) Animated mech with weapons
3) Animated hover craft
4) I have a many cool terrains.
What I still need:
1) Enemy AI (maybe?)
2) Enemy models
3) 3D buildings and/or structures
I have been spending most of my time making sure the physics all works ("real world" behaviors). So most of that is ironed out. Example: collisions, ray casting, movement, camera management, those sort of things.
Now I am in need of some good game idea - and im looking for anyone who know what's the best way forward from here? Im trying to make something wilth 7 or 8 levels (maps) - but with a simple and fun game interactions.
I am trying to make something unique - but most of all the game needs to be fun and full of action.
Should I add come kind of puzzle dimension to the game or should I just go for a guns blazing sort of game?
Here is: My game idea so far > as a mercenary:
1) Fly down with a drop ship.
2) Kill a bunch of enemies - so that I can "steal" the loot.
3) progress to the next level.
4) Next level - next planet - move to set 1 again.
Is this a terrible idea? Any idea's or advice are welcome. I have just stated game development. (1 week)
Thx
I am in need of some cool game idea's if you are willing to give some advice?
What I have so far:
1) I am using Unity3d
2) Animated mech with weapons
3) Animated hover craft
4) I have a many cool terrains.
What I still need:
1) Enemy AI (maybe?)
2) Enemy models
3) 3D buildings and/or structures
I have been spending most of my time making sure the physics all works ("real world" behaviors). So most of that is ironed out. Example: collisions, ray casting, movement, camera management, those sort of things.
Now I am in need of some good game idea - and im looking for anyone who know what's the best way forward from here? Im trying to make something wilth 7 or 8 levels (maps) - but with a simple and fun game interactions.
I am trying to make something unique - but most of all the game needs to be fun and full of action.
Should I add come kind of puzzle dimension to the game or should I just go for a guns blazing sort of game?
Here is: My game idea so far > as a mercenary:
1) Fly down with a drop ship.
2) Kill a bunch of enemies - so that I can "steal" the loot.
3) progress to the next level.
4) Next level - next planet - move to set 1 again.
Is this a terrible idea? Any idea's or advice are welcome. I have just stated game development. (1 week)
Thx
Comments
Although, it's worth pointing out that just because you have a mech and a hovercraft working, doesn't mean you need to put them in the same game.
Thx for the input. Played your hover game. It was very cool. Cant wait to see how far you get..!
Yeah.. as for the hover craft and mech mix - I was thinking making a hover craft free to play and then add the Mech as a "in-game" purchase. (For some more firepower). That type of thing? Trying to think up a business model at the same time. :)
I do like your multiplayer idea though. Seen any game out there have the same concept?
Regards
zune.co.za/games/merc/webgame.html
Push TAB to gain mouse lock - and ESC to loose mouse lock.
Note: Takes a while to download.
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