[resolved!] [LD34] My game doesn't work, help!
Edit: the issue's been resolved, thanks for all that's helped :D :D :D
I found the problem and it's SUPER OBSCURE:
http://answers.unity3d.com/questions/950569/game-runs-in-editor-crashes-on-startup-after-build.html
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No, the game isn't esoterically called that... I'm having a massive issue :(
All builds fail right after the splash screen. To all platforms. I've tried everything. I'm so desperate I'm asking for help from anywhere :(
I’ve tried development build, I’ve tried rebooting, I’ve tried all the abovementioned builds. Everything crashes.
I’ve no idea how to find anything on this because there’s no error. Please can anyone assist? :(
Error dump from OSX build:
http://forum.unity3d.com/threads/build-to-all-platforms-crash-just-after-splash-screen.373778/
Error logs from Windows version:
http://www.twoplusgames.com/share/ld34/error_logs.zip
Source file (link fixed, sorry! It wasn’t working 4 hours ago when I went to sleep because I couldn’t type a sentence without losing my train of thought):
http://www.twoplusgames.com/share/ld34/Boost_Source.zip
Game page:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35114
Cry for help on LD:
http://ludumdare.com/compo/2015/12/14/unity-pros-please-help/
The game looks like this... Please help me to get it running on anything other than my Unity Editor :(
I found the problem and it's SUPER OBSCURE:
http://answers.unity3d.com/questions/950569/game-runs-in-editor-crashes-on-startup-after-build.html
I can't believe noone ran into this yet.the game would crash when it tried to load a scene with any UI objects that had any component with a material set to none. Changing all the UI elements to have any actual material prevented crashes (but also screwed up the looks of the UI).
The fix was to go into Edit > Project Settings > Graphics and under "Always Included Shaders" make sure that it contained UI/Default and UI/Default Font. Mine didn't have either of those, but when I added them all the crashing problems went away and the built game ran flawlessly.
---------------------------- original -----------------------------
No, the game isn't esoterically called that... I'm having a massive issue :(
All builds fail right after the splash screen. To all platforms. I've tried everything. I'm so desperate I'm asking for help from anywhere :(
I’ve tried development build, I’ve tried rebooting, I’ve tried all the abovementioned builds. Everything crashes.
I’ve no idea how to find anything on this because there’s no error. Please can anyone assist? :(
Error dump from OSX build:
http://forum.unity3d.com/threads/build-to-all-platforms-crash-just-after-splash-screen.373778/
Error logs from Windows version:
http://www.twoplusgames.com/share/ld34/error_logs.zip
Source file (link fixed, sorry! It wasn’t working 4 hours ago when I went to sleep because I couldn’t type a sentence without losing my train of thought):
http://www.twoplusgames.com/share/ld34/Boost_Source.zip
Game page:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35114
Cry for help on LD:
http://ludumdare.com/compo/2015/12/14/unity-pros-please-help/
The game looks like this... Please help me to get it running on anything other than my Unity Editor :(

Comments
I found the problem and it's SUPER OBSCURE:
http://answers.unity3d.com/questions/950569/game-runs-in-editor-crashes-on-startup-after-build.html I can't believe noone ran into this yet.
- - - 8< - - -
Doing a stack trace I get:
open("/home/jaco/BACKUPS/tu/Booster/BuildLin/linrun_Data/Managed/System.dll.so", O_RDONLY|O_CLOEXEC) = -1 ENOENT (No such file or directory)
open("/home/jaco/BACKUPS/tu/Booster/BuildLin/linrun_Data/Managed/System.dll.so.la", O_RDONLY|O_LARGEFILE) = -1 ENOENT (No such file or directory)
And googled for "unity3d System.dll not found"
http://answers.unity3d.com/questions/439376/dllnotfoundexception-multiple-c-and-c-dlls.html
Not saying that's your problem/solution, but it might be a place to start digging.