[boardgame] Dubai - A fast trading game for 2-6 stock manipulating, profit-taking architects
Print and play available here, there's a full colour as well as a low-ink version:
https://boardgamegeek.com/article/21159655
A card game with set-collection mechanics and stock manipulation, working on balancing at the moment :) It surprised myself with equal parts simplicity and complexity all at once :)



I've played it a few times with a few different crowds, and each experience has been different as everyone went for different strategies, which worked out and not in different measures, which has been pretty rad :)
https://boardgamegeek.com/article/21159655
A card game with set-collection mechanics and stock manipulation, working on balancing at the moment :) It surprised myself with equal parts simplicity and complexity all at once :)



I've played it a few times with a few different crowds, and each experience has been different as everyone went for different strategies, which worked out and not in different measures, which has been pretty rad :)
Thanked by 1Bensonance
Comments
https://boardgamegeek.com/article/21159655
A couple of updates later, we're now on v0.4, with a pretty big new addition: Events!
The way it's implemented is a pretty neat (even if I do say so myself) balance of random chance and predictability :)
The game is also now renamed Dubai:
And there's a bunch of rule changes to streamline and balance the game :)
A game called Splendor works great on iPad because there's no hidden information, everyone can look at the screen all the time.
I've been working on a concept iPad boardgame where it's pass and play, but people have things to talk about/discuss between their turns. It's a theory right now and it's hard to make fun because it's pretty much uncharted territory.
Not sure how it works if board is cleared every round.
The image up there isn't the full rules, that's just the overview, if you're interested I'd suggest you follow the link to read that, I want to refrain from answering here because I want to test the rules as written as opposed to me casually explaining them.
https://boardgamegeek.com/article/21159655
(I link there because it's better to centralize my Links so I don't end up with too many different links to different files over time.)
(I had changed the terminology from round to phase since making that image, I'll put a more up-to-date one up when I can!)
1. I entered Dubai into Cardboard Edison's award for unpublished games, and an entry video was a requirement...
So here's a video of me sounding very awkward explaining Dubai's mechanics:
2. Revamped the rules to be easier to digest - placed it riiiight there on top of the page, first post.
As always, Print and play files are here:
https://boardgamegeek.com/thread/1481945/wip-dubai-fast-trading-game-2-6-stock-manipulating/
Feedback, crit, everything welcome and wanted :)
Good luck!
Over the weekend had a playtest that revealed on cool trick to improve the game - change the building's slant direction to the left - that'd immediately make it easier to see their colour in hand without the need for the top left icon (assuming traditional fanning direction) as well as make it easier to build from hand - you'll see what I mean when you play it :P
RADDEST :D
http://cardboardedison.com/award
11 finalists, about 110 entries. Stoked! Excite! :D
I'm now working on some changes and updates to make sure a physical prototype reaches the States before 9 March.
Who has time to playtest? :D
... But I don't know what to add/change XD
... it's the last 5% that'd take 95% of the time... XD
Its looking great.