[Project] Afghanistan '11
As some of you may already know, RetroEpic and Every.Single.Soldier have teamed up to create the sequel to the Vietnam '65 game: Afghanistan '11. Naturally, this is something we're super excited about, as we're building the whole game from the ground up.
A quick sum up of the title:
http://www.retroepic.com/every-single-soldier-and-retroepic-software-join-forces/
http://www.retroepic.com/afghanistan-11-weekly-dev-diary-13-nov-2015/
http://www.retroepic.com/afghanistan-11-weekly-dev-diary-20-nov-2015/
A quick sum up of the title:
We've also started sharing some developer diaries. This is our first attempt at writing these kinds of posts, so please give us feedback and let us know if they're interesting/useful etc.Afghanistan '11 has been designed to be much more than just a re-skinning of the Vietnam '65 game. Major changes include 3D terrain elevation, complete overhaul of the supply mechanic and the inclusion of a 24 battle campaign mode.
While, as with Vietnam '65, winning the hearts and minds of the local people is a core aspect of the game, Afghanistan '11 expands the conflict to include the concept of Nation Building: The US Military has to equip and train the Afghan National Army in preparation for its ultimate withdrawal from the country. In addition, the US also needs to ensure there is suitable infrastructure to ensure a sustainable Afghanistan post withdrawal.
http://www.retroepic.com/every-single-soldier-and-retroepic-software-join-forces/
http://www.retroepic.com/afghanistan-11-weekly-dev-diary-13-nov-2015/
http://www.retroepic.com/afghanistan-11-weekly-dev-diary-20-nov-2015/
Comments
Next week we'll start sharing our final models for the vehicles.
http://www.retroepic.com/nyala-rg-31-vehicles-in-afghanistan-11/
Edit: I think humanity should refrain from naming killing machines after innocent animals. But that's life right? :)
Also, we've got our Stryker MGS post up today: http://www.retroepic.com/stryker-mgs-vehicles-in-afghanistan-11/
(next week, we start a weapons blog)
Afghanistan is looking like a solo dev's nightmare from a tech complexity perspective. The terrain creation complexity mentioned previously in that height map article and now the wonderfully extreme detailed gun model research... sheeeeeesh. Not for the faint of heart...
It makes one appreciate the level of detail that goes into crafting our art eh? <3
So, basically, everyone is involved.
Other wargaming websites are starting to write about A'11 too now (without any press push from us or Slytherine):
http://www.wargamer.com/news/every-single-soldier-following-up-last-years-vietnam-65-with-afghanistan-11/
http://www.pockettactics.com/news/vietnam-65-followup-from-every-single-soldier-is-afghanistan-11/
And our weekly blog update: http://www.retroepic.com/afghanistan-11-weekly-dev-diary-15-april-2016/
slitherine announced A11 officially which is exciting. You can sign up to be a beta tester on the link above.
Well done :)
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http://www.slitherine.com/beta/cnda.asp?gid=680
Congratulations!