[Jam game] Energy Management
This was a game jam that I worked on in an 8-hour narrative game jam about 2-3 months ago. I liked the direction, but there were a whole bunch of interactions that didn't make it into the 8 hours. I've been holding off on posting because I wanted to clean that up, but the initial buzz has died down and I've moved onto other little games. I think it's still worth showing here though!
The main point of the jam was to make a narrative game, but one of my secondary goals was just to learn to use Twine.
https://dl.dropboxusercontent.com/u/9847316/EnergyManagement.html (~235KB)
The main point of the jam was to make a narrative game, but one of my secondary goals was just to learn to use Twine.
https://dl.dropboxusercontent.com/u/9847316/EnergyManagement.html (~235KB)
Comments
Also, the way that the choices disappear is a wonderful way to immediately and clearly communicate the entire point of the game. Making the message a mechanic works really well. It reminds me a lot if the scratched out choices in Depression Quest, which had a similar impact.
The message this had for me was that life is not just those 1 or 2 big decisions, it's the countless small ones you make every day that add up over a lifetime. And in that sense either giving or not giving a fuck is not a choice, but who you are.
Anyway, I played it a bunch of times until I had the perfect day (according to me that is).