Ander_ (RPG Open wold game skyrim mix assassins creed but u play as a bunny)

edited in Projects
Hello all I'm new here. I'm a student at The Open Window. I'm curntly in my second year of study for game desgine and I'd like to share what iv dun over the last two years pleas leat me know what u guys thingk ☺
And my Instagram where I post all my up dates gamedesginespaze
Thanked by 1EvanGreenwood

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  • Some Concept art from the game
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  • Hey man, nice to see you showing Ander here after meeting you.

    Are you (and obviously the team) also going to maybe post your Ludum Dare game?
  • Oh, would you be able to or when do you plan on having a playable bit of Ander up? I would love to give it a go and provide feedback.
  • Oh, would you be able to or when do you plan on having a playable bit of Ander up? I would love to give it a go and provide feedback.
    hey Thelangfordian every thing you see in the trailer is play abil but the world is still empty so u can run around with not much to do im currently working on the other races that are going to inhabit the raise of the world. il probly have a full play abil demo around jan side i did have a play abil one at rage but i cut of the rest of the world and only populated the one town. im still fixing some bugs with the inventory system



    Hey man, nice to see you showing Ander here after meeting you.

    Are you (and obviously the team) also going to maybe post your Ludum Dare game?
    Ander is my own project were its only me working on it as for jelly terror we are all meeting on Saturday and il ask them if we culd post it here and il let you know what they say
  • Here are some screen shots from Ander
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  • So this feed has bin prity dead and no one is realy giving feed back so this will bey last atempet. I presented my game today in front of adionce agen for Stoke at rage and nw agean at open window
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  • Amazing environments there, your vid shows off what looks like an engrossing world!

    The characters currently seem rather stiff though, and considering the anthropomorphic approach you might be able to get some useful insights from the team working on OVERGROWTH who post short vids on their game design, how they create and animate their characters etc. for their anthropomorphic 3rd-person fighting platformer.

    That spider mount looked terrifying, nice one!
  • Gibbo said:
    Amazing environments there, your vid shows off what looks like an engrossing world!

    The characters currently seem rather stiff though, and considering the anthropomorphic approach you might be able to get some useful insights from the team working on OVERGROWTH who post short vids on their game design, how they create and animate their characters etc. for their anthropomorphic 3rd-person fighting platformer.

    That spider mount looked terrifying, nice one!
    Thank you for your coment haha yes I love the spider if you look at my Instagram page I'm buzy redoing the main character and all the races now that I have more time that are year is coming to a end so I don't have to rush. So I'm redoing the character models and tweeting the animations to have more personality il post more here as soon as I have a new completed model to put into the game

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  • It's not dun still need to do alot of sculpting then bake down the normal maps to the low poly
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  • imageInferna is located on the planet of Orbis Signifer, it is also known as the planet of the zodiac, which is the mortal realm of the 12 zodiac, as opposed to the immortal realm of the Caelicola, "Mutator formarum" the God of death and “Creatrix” Goddess of Life. Inferna is surrounded by high inclinable mountain ranges making access to the sea impossible cutting the inhabitants of Inferna of from the rest of Orbis Signifer, this got Inferna its name meaning hell as the inhabitants are completely exiled from the rest of orbuis Signifer and the never ending rain has led to the complete extension of one of the races. The in habitants make use of Insecta (insects) as their main means of transportation and military might to enforce dominance over one another. Inferna is the largest content on Orbis Signifer and is divided into 11 provinces.
  • So I haven't made any feedback because I don't know what to feedback on. There's very little gameplay as you've said.

    I'm not sure feedback on what I can see now has any point, as I'm almost certain the response to everything is "it's not done yet", for example:
    > The character floats above ground
    > The climbing around and such looks stiff compared to AC (It's like there's two climbing animations, compared to AC's possibly hundreds)
    > Can't tell much from the combat in the video

    I know that this is a smaller project compared to AC, so comparing the two is unfair, but if you make a thing that directly puts itself in competition with AC (you even use it in your descriptor), you'll get compared to it, and I'm not sure if that's a good position to put yourself in.

    Though yeah, an impressive amount of work here. Would love to know how it plays.
  • @CrashElements

    Didn't I see this at Rage? I believe it was there and I played it.
  • dark_seth said:
    @CrashElements

    Didn't I see this at Rage? I believe it was there and I played it.
    Yes you are are right I was ate rage with this and showed it to peaple. But the rage demo was realy rushed and the combat brock the night befor in the demo it wuld see all enemies and lock on to all of them so it wuld spin wen he attached and the enimes for sunelda resion saw each other as targets and not the player but I fixed that all nw
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  • edited
    Tuism said:
    So I haven't made any feedback because I don't know what to feedback on. There's very little gameplay as you've said.

    I'm not sure feedback on what I can see now has any point, as I'm almost certain the response to everything is "it's not done yet", for example:
    > The character floats above ground
    > The climbing around and such looks stiff compared to AC (It's like there's two climbing animations, compared to AC's possibly hundreds)
    > Can't tell much from the combat in the video

    I know that this is a smaller project compared to AC, so comparing the two is unfair, but if you make a thing that directly puts itself in competition with AC (you even use it in your descriptor), you'll get compared to it, and I'm not sure if that's a good position to put yourself in.

    Though yeah, an impressive amount of work here. Would love to know how it plays.
    Thank you for your feedback. First I'd like to say I was comparing it to AC and skyrims micanics and not the games it's self. Any way yes I know about all the things you have brought up and I'm working to improve on it. I'm one person so it tacks long to do all those animations coding 3d modling and so on. But I realy apreseat what you have sead and the problems you have brought to my attension il try make them better for the next video. Il try have good alpa test up by the end of the year or biginig next year for you guys to try
  • Il hopfily have alot of the bugs fixed by the end of the year and have a playable alpa for you guys to test out this was more to build intrest in the game
  • Here's another screen shot buzy working on the Web sight
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