13 tips from Brian Schmidt for Sound Engineers in the Games biz
I found this article very useful so I thought I would share it!
@MCA @Sash
The most important thing I learned was:
"Be visible - in person…"
Being among the cool devs and artists here in SA and connecting with people face-to-face (quite literally)
http://www.soundonsound.com/news?NewsID=18813
@MCA @Sash
The most important thing I learned was:
"Be visible - in person…"
Being among the cool devs and artists here in SA and connecting with people face-to-face (quite literally)
http://www.soundonsound.com/news?NewsID=18813
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