Formation- Another Abstract strategy
THIS IS A RAPID PROTOYPE TO EXPERIMENT WITH DIFFERENT ABSTRACT DESIGNS.
the name is a WIP.
I've been enjoying fiddling with abstract strategy games lately.
I gave it a shot with Sprint!, it was going well and I haven't scrapped the project yet, but it is shelved.
I found it was unfun and deadlock prone. While I think of a way to fix those issues I've made a new abstract strategy.
Formation V 0.0.3: Download below
Objective:
To win the game, get one of your pieces onto one of your opponents coloured zones(on the edge of the screen).
Player 1 - Red.
Player 2 - Blue.
How To Play:
Each player takes turns moving one piece at a time.
To pick up a piece, left click and hold that piece, release when you want to place it.
Pieces can only be placed horizontally/vertically adjacent to other pieces of your colour.
Pieces must be placed on a space that doesnt contain another piece.
if a piece is placed next to any opposing pieces, remove that piece and any adjacent opposing pieces from the board.
....That's it!
Theme ideas:
-Cells, evolution, white T-cells, etc.
-Supply chain in war, frontlines, ambush,etc.
-Opposing colonies of ants, termites, etc.
-exploration, clash of culture, ancient times, etc.
changelog:
V0.0.1:
- Release prototype.
V0.0.2:
- Fixed bug where placement that is correct wasn't being allowed.
V0.0.3:
-Changed board to make it impossible to completely block one side.
-added Taking pieces to the game.
As before please comment with any useful feedback.
the name is a WIP.
I've been enjoying fiddling with abstract strategy games lately.
I gave it a shot with Sprint!, it was going well and I haven't scrapped the project yet, but it is shelved.
I found it was unfun and deadlock prone. While I think of a way to fix those issues I've made a new abstract strategy.
Formation V 0.0.3: Download below
Objective:
To win the game, get one of your pieces onto one of your opponents coloured zones(on the edge of the screen).
Player 1 - Red.
Player 2 - Blue.
How To Play:
Each player takes turns moving one piece at a time.
To pick up a piece, left click and hold that piece, release when you want to place it.
Pieces can only be placed horizontally/vertically adjacent to other pieces of your colour.
Pieces must be placed on a space that doesnt contain another piece.
if a piece is placed next to any opposing pieces, remove that piece and any adjacent opposing pieces from the board.
....That's it!
Theme ideas:
-Cells, evolution, white T-cells, etc.
-Supply chain in war, frontlines, ambush,etc.
-Opposing colonies of ants, termites, etc.
-exploration, clash of culture, ancient times, etc.
changelog:
V0.0.1:
- Release prototype.
V0.0.2:
- Fixed bug where placement that is correct wasn't being allowed.
V0.0.3:
-Changed board to make it impossible to completely block one side.
-added Taking pieces to the game.
As before please comment with any useful feedback.
zip
zip
Formation.zip
2M
Comments
It only really became interesting when there were only a few pieces left and you had to choose where to defend, but even then it felt as though many games could end in a stalemate. I believe this is because any piece can be moved anywhere on the table (as long as the destination is adjacent to a friendly), so strategic placing of pieces in the early and mid game don't really have a significant effect.
I would suggest adding some other movement constraint as well so you can't reinforce with pieces from the other side of the board.
In terms of the movement constraint , I like the idea of having to keep an eye on all parts of the board.
I'll fiddle around with some ideas I have floating around and see if any fit.
Thanks for the feedback:)