SOMA Discussion Thread
So, if you haven't picked up SOMA yet, I'd encourage you to buy it and give it a try. It really is kind of a masterpiece.
It was one of those games that I started with indifference and it slowly sucked me in deeper and deeper.
Set in the 2100's, in an underwater geothermal powerplant. But really that's just the tip of the iceberg. The voice acting is top notch and really goes a long way to make the characters relateable even though they really avoided showing many human 3D models (I guess it wasnt their strong suite).
The environments are awesome and the sound design is some of the BEST sound effects I've ever heard in a game. Apparently they used binaural recordings and it's beautiful. I should really go back and play it again with headphones.
It was one of those games that I started with indifference and it slowly sucked me in deeper and deeper.
Set in the 2100's, in an underwater geothermal powerplant. But really that's just the tip of the iceberg. The voice acting is top notch and really goes a long way to make the characters relateable even though they really avoided showing many human 3D models (I guess it wasnt their strong suite).
The environments are awesome and the sound design is some of the BEST sound effects I've ever heard in a game. Apparently they used binaural recordings and it's beautiful. I should really go back and play it again with headphones.
Comments
http://frictionalgames.blogspot.co.za/2015/09/soma-behind-sound.html
I would put SOMA up next to Dead Space, Bioshock - pretty much any big horror FPS. Just an amazing company and really nice group of people!
It was a clever move, because it gave them a good cash flow in the middle of production. They have very cleverly placed themselves in a position to keep a small team, and have semi-extended development cycles. I would assume they will use a similar model for their next new big game - ie, split the team onto a big game, and have a portion work on a smaller game that can be released in 2 years.
Soma is the perfect inbetween, they give you little glimmmers of hope, interaction with other characters etc. But the game was still fucking scary, just not so scary I was hyper ventilating ... I found Soma to be less scary than Amnesia but I actually think that is a good thing...made the game more enjoyable even while being scary. The story is fucking amazing, the concepts that it addresses are awesome. If we could photocopy our brain, what defines us as human? 10/10 would recommend.
I'm excited to see what these guys come up with next! :D
I finished SOMA a couple of days ago and having spent ~7hours to complete the game, I felt very drawn in by the atmosphere that was so meticulously set by both visuals and audio - a perfect synergy!
The sound was so damn good, I started playing it with headphones on and felt so immersed and drained by the heavy storyline and ambience that I switched to speakers! :P
I really appreciated the binaural effect of some of the dialogue and effects in the game and really believe that this is definitely the direction ALL story-based exploration games should go...it doesn't only create a more realistic 3D-scopic world which matches the picture better than having only stereo/monophonic soundscapes but it adds SO much immersion and damn...the feeling of hearing the rush of bubbles roll past your helmet while jumping through 0-gravity oceanworld is just EARGASMIC.
SOMA has to be one of the most ingenious games I have played and was well worth the $25 that I paid.
Alien Isolation can suck it,
http://www.quietamerican.org/field_vietnam.html
It makes you feel like you're really there travelling Vietnam. I feel that having a photo album from a trip overseas is nothing compared to having binaural recordings like this.