Nag Jam: Terrortories
Meant to post this on Sunday but haven't gotten round to it until now. The Nag jam was really fun and it's been awesome to see so many entries! We restarted the jam twice (after deciding our ideas weren't going anywhere) but eventually ended up with this:
Terrortories: A two player turn-based strategy game by myself, @damousey and @Jelligeth.
It's not quite Civ, but there are some interesting decisions to be made and I think there's definitely some potential in the flood fill mechanic.
Download (Windows)
- Playable with gamepads or via mouse and hot-seat.
- Feedback or ideas welcome.
Enjoy! And a big thanks to everyone who made the weekend so rad (you know who you are).
Terrortories: A two player turn-based strategy game by myself, @damousey and @Jelligeth.
It's not quite Civ, but there are some interesting decisions to be made and I think there's definitely some potential in the flood fill mechanic.
Download (Windows)
- Playable with gamepads or via mouse and hot-seat.
- Feedback or ideas welcome.
Enjoy! And a big thanks to everyone who made the weekend so rad (you know who you are).
terrortories.jpg
1131 x 681 - 108K
Comments
I initially felt like the map generation would be a huge factor in how well players did, but in the end it seemed that blue's first mover benefit kept being the deciding factor - blue won every game I played (admittedly against myself, optimally) by between 8 and 12 points. I'd recommend making blue's starting number of units 10 to try and counteract this. Go has a similar balancing mechanic: White always gets 0.5 extra score when they start because Black moves first, that's half the "value" of a starting move.