Bxfr for indie game sounds
Hi guys!
Uptil now I just kinda assumed everyone knows about this. I guess that's a bad assumption to make, especially for new comers to indie game development. So I thought I'd share this, and someone can add it to the wiki.
It's called BXFR, and with it you can make some pretty crazy indie game sounds. You won't be able to make a AAA-class game with this :P thought it's good for small indie games, and perfect for spicing up your prototypes.
Sharing is caring, right :P
Uptil now I just kinda assumed everyone knows about this. I guess that's a bad assumption to make, especially for new comers to indie game development. So I thought I'd share this, and someone can add it to the wiki.
It's called BXFR, and with it you can make some pretty crazy indie game sounds. You won't be able to make a AAA-class game with this :P thought it's good for small indie games, and perfect for spicing up your prototypes.
Sharing is caring, right :P
Comments
Everything comes with helpful little labels as well, though I have to admit that the new extended functionality makes it a fair bit more intimidating than SFXR. Still, poking around / experimenting will eventually get you somewhere, and there are presets available for you to mutate.
I appreciate the fact that it still sports a downloadable version, cos I'm not a huge fan of browser-locked tools.
http://makegamessa.com/wiki/index.php?title=Resources:Sound
Let's get more of this kind of stuff please, yay :)
Im am busy with a arcade game with a 3D look. C# and XNA. The plan is to get in on Xbox indie games with the help of my connection in England. Thanks for the BXFR, I will look into that. At the moment playing with foley sounds.
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haha you actually did it. Feel so loved now.
I hope that everyone can get comfortable with the Wiki and all contribute to it when cool stuff comes along :)
That sounds awesome, the wiki is a colab effort so if everyone posts for a few to update the few'll get tired pretty soon. Sharing the responsibility makes it more sustainable!