Dave Ward_Game DeV Portfolio

*See full Portfolio PDF attached.
My Email -
daveward881013@gmail.com
Game Links -
Stranded - 2005

http://www.slimesalad.com/forum/viewgame.php?t=2532&highlight=stranded
OHRRPGCE game system -
http://rpg.hamsterrepublic.com/ohrrpgce/Downloads
*The OHRRPGCE engine is also required to play Stranded.
Bird Bombers - 2011

https://play.google.com/store/apps/details?id=air.BirdBombers
Frankie Pain - 2012

https://play.google.com/store/apps/details?id=com.skillpod.frankiePain&hl=en
Brave Bomb - 2014

https://play.google.com/store/apps/details?id=com.NewDayDawning.BraveBomb
ESmash - 2015

http://www.7am.co.za/e-smash/
PlayPhil - 2015

https://play.google.com/store/apps/details?id=com.NDDRed.PlayPhil
Unpacking Agile - 2015

*On request
pdf

pdf

Dave Ward_Game Dev Portfolio_Complete.pdf
3M
Comments
I love Madame "LaStrange" above, hehe. She definately "looks" very French and stubborn if I am not mistaken?... :) I was in Paris once, so only have that to draw my conclusions on... :) and no the chef certainly didn't like the fact I sent my steak back to be made well-done... the bastard!
Are you planning to use her in a game at all? I like your Hero car concept art too, though it looks pricey on fuel consumption... most SUV's are.
I see you have a few items on Google Play too... would be curious to know how you feel about putting in all that effort and releasing it for free in a saturated market? Been there too, so just curious.
Anyways, welcome, I haven't seen you around here before... I find your work very interesting and I hope to see more of it.
K
She's not for a game, just practice with a focus on realistic skin and meticulous shading.
The French are a proud people. :|
That's interesting you notice the car is pricey. Would it be an item you as a user would like to own?
Freemium seems to be the way to go in mobile games. Candy Crush, Crossy Road, Clash of Clans are examples of this success. Great games with great socialization and monetization systems.
Saturation has made it more challenging. Not sure if this was for I-Store or the Play Store but I've heard that if your game does not reach a certain threshold of users before a certain date it becomes very difficult then after to reach a high level of view-ability on the store.
Thus ours games have to be unique enough to make a big enough splash that is marketed well enough to attain and retain a large amount of users. :)
Video displaying fractal tree growing.
https://youtu.be/i2KUQcGfTAo
That was on my TO-DO list, nice work. :)