iosbuildenv - compiles iOS projects under windows - your experiences?

edited in General
http://www.pmbaty.com/iosbuildenv/

Supposed to allow you to build iOS projects under Windows. $45 - worth it?
Thanked by 1Elyaradine

Comments

  • Thanks for posting this link. Haven't tried, but if it works as it says it does I think it could be good, particularly if one can hook it up to a tool like Jenkins, so the whole process from unity -> xCode -> osx build could be automated.

    I am going to give the demo a spin and see how it runs.

    For a studio like mine that is Windows based, that is a serious winner!
  • Wow, this is cool. Would be very interested to hear if this works for anyone.
  • edited
    @shanemarks Awesome, let me know how it goes for sure. Will do same - when I get round to sorting out iOS builds.

    I contacted the author and he replied quickly and seems a decent sort. My understanding is you can basically do what you want with the trial provided you have a jailbroken device to test on; and obviously for out-of-box devices you will need to pay for the license to sort out signing / real-world deployment.

    He also said you can use it fully from CLI, no IDE required. (I write my C source, makefiles, scripts etc. with Notepad++ and run all in shell so am very happy about this).
  • I did a preliminary test this morning.... The unity project builder does not appear to work with unity 4.x but I did get it to work with versions > 5.1.

    The build process took about 5 minutes on my build server (which is a fairly old AMD).

    I also tried via command line but did not have too much luck.... with a bit of fiddling around I am sure that one could get it working and hook it up to Jenkins.

    I did notice in the docs there are a few caveats related to unity, so there might be cases where builds just don't work, and you will have no recourse but to try build on a mac.

    All in all though, it *appears* promising as a dev tool.
    Thanked by 1NickWiggill
  • edited
    @shanemarks Cheers... if you google "unity iosbuildenv" there are folks on the Unity forums who use it as a standard part of their workflow. Maybe talk to them if you're really keen to integrate it into yours. I'm all command line anyway.
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